Originally Posted by [b
True to an extent, later rebels will be better troops, earlier rebels will be lesser troops but the numbers actually change the other way around. Earlier rebellions will likely be things like archers, peasants and urban militia (in the catholic half of the world anyway) and will actually have more in numbers, but a lot less in firepower. Later rebellions will be far better troops, but not so many peasant hordes (though you still get some).Originally Posted by [b
Actually as far as I've found no. What you will find is that if you take a province but don't keep the loyalty up and it falls back to rebels, then the loyalty will be even harder to get up if you charge back in. If you beat back the rebellion without loosing the province, the loyalty will go up and the chance of future rebellions (at least immediately) will go down.Originally Posted by [b
True, but you missed out a few.Originally Posted by [b
Re-emergences are often the worst, they have better units than most other rebellions and definitely have more of them, they also very often have rebels already in existence join their cause. For example I have killed the French king, all of France goes rebel instantly, but the very next year they re-emerge, all 20,000 troops that went rebel pledge allegiance back to them, plus the re-emergence itself gave them 15,000 troops.
Bandits can be seen as the next worst, but only in types of units, not in numbers. Bandits appear when there is no castle in a province, or a garrison of less than 100 men (they usually need the loyalty to go down as well, but not if there is no castle). They are always very good troops, often with high starting valour and moderate command stars.
Loyalist rebellions are next, they are usually the kind of troops the country they are loyal to has, and can be huge rebellions depending mostly on the size of your army present. They can happen with a very small dip in loyalty in recently conquered provinces, and therefore have huge numbers in them.
Peasant revolts are the most common in my experience, involve huge numbers of crappy troops and make excellent training exercises for princes and generals.
Not really true. Rebellions don't require buildings, and buildings only influence the troops in a rebellions slightly, you can still have archers in a rebellions in a province with no boyer, but armorer and metalsmith DO seem to add there bonuses to rebels created there. The reason for your puny rebellions was you had no troops there, and the rebellion is only as bog as the force they are rebelling against (ish). So no troops makes for a tiny uprising.Originally Posted by [b
One you missed that I suspect, but can't confirm, is loyalty itself. If you are on 0% loyalty I suspect you get a larger/worse rebellion than if you were on 99% loyalty. this is only a suspition.
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