[standard disclaimer] If this is not an original topic, and has been hashed and kille before, please direct to relevant thread[end disclaimer]
Going through froggy's excellent unit guide (yet again) I stumbled upon the -ian cheat . It was an eye opening experience For one, replays are much more instructive with the blimp view camera (airplane shot) I'll never do replays any different.
Well I'm sure many of you are aware of -ian, so I'll get to my point.
I noticed that many PBMs end up being non-challenging after a few reigns, as the PBM's faction,if played correctly, becomes dominant . So players have come up with rules to make it more challenging (e.g no offensive wars, no peasant governors, no excomm etc...)
I think -ian gives us a new option . I propose a multi-faction PBM should get sarted in which each reign is played by a different faction. To do this, the host would take the savegame file, load it with -ian on, switch factions and then save it back. Then the next player has a new faction that he plays under normal (i.e without -ian which makes battles too easy etc..) conditions. When his King dies, the host repeats the -ian trick.
There are many ways the factions can be chosen. It can be a game between 2 factions where they alternate for a reign (or a period of years, say 20) as a competition, or we can pick the next faction based on its leader's age and overall situation etc....
The downside is that the PBM loses its continuity of one nation, the upside is that every player can play all out for his favorite faction to win. I think with GA points, the game could be interesting as the new King will have to make her faction catch up with the one of the previous player ....
What do you all think? Any takers?
PS: I did look at some threads in the Throne Room that discussed using this for simulating Multi-Player without success. They concluded that the switching cannot be done too often otherwise the AI messes up the human's plan. My proposal is to do it per reign to provide continuity.
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