Quote Originally Posted by [b
Citera[/b] ] Abyssian guard: i think someone in CA might have made a error in it's upkeep entry or something (like putting a extra 1 XD)... these things themself aren't horrible.. until you consider they break the bank like knights to keep them in numbers... while they certainly aren't knights and ghazis are a age ealier and if used well can be even more effective ....
If I remember correctly, the reason why they are so expensive is that they are a guard unit, so all that money goes to weapon polishing (a CA member told this so...).

Quote Originally Posted by [b
Citera[/b] ]abyss guard are useless as is abyss guard.


And handgunners and arqs are excellent if you know how to use them, I've killed 150+ with arqs, by using point blank range and not spending all my ammo.
Quote Originally Posted by [b
Citera[/b] ]What can these guys do that arbs can't? I don't like em
They can kill 30 men in one volley if used right.

Mamluk handgunners is quite useless to, their only use is that they is more useful in the desert in a long battle. The regular handgunners ends up exhausted and after that they are useless.

Hashishin, they are good but with extreme building requirements or only available by Jihads. But their unit is too small, the only useful 12 men unit is berserks. They might be used as ambushers, but they still need the enemy to rout.
Same thing for Sherwood foresters (well not building requirements but availability).