Making religious agents is easy, but are there anyways we can change their functions? For example, I want to make mine generate more money for a province. Is this possible?
Making religious agents is easy, but are there anyways we can change their functions? For example, I want to make mine generate more money for a province. Is this possible?
How do ships generate money?
What i mean is there must be code somewhere that tells the game that ships arranged in a continuous link generate money when a merchant is built.If you could find out how that is done you may be able to alter an emissary to be a trader and to boost the income of a province he resides in but only in conjunction with a link to a building in the same manner as ships.
I was planning on adding NobleWomen to my game,based on Princesses so i could marry them off to generals.They would affect nothing apart from loyalty however.
"Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."
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