Page 1 of 2 12 LastLast
Results 1 to 30 of 45

Thread: Your Armies?

  1. #1

    Default

    10,000 Army.


    -4 CMAA (Chivalric Men @ Arms) Valor 2 with one Weapon Upgrade. Trust me. a 2 val cmaa with 1 weapon upgrade is as good as a 3 val cmaa. not only is this cheaper. but if your enemy notices he will think your cmaa are only 2 val. this is a very tricky way to get your enemy to kill there own troops by sending 2 val or even lower inf at them (ive had someone send 1 val Militia Sergeants at them.)

    -3 Militia Sergeants Val 3 (anti cav)

    -4 Chiv knights ( ****** GENERAL ******** )

    -5 Pavise X-Bows Upgraded with whatever you have left. usually they end up being four 2 vals and one 1 val.


    well, thats my army. im interested to see what you all use for armies.


    Cheers, Outlaw

  2. #2
    Member mercian billman's Avatar
    Join Date
    Nov 2003
    Location
    Western Wisconsin
    Posts
    1,395

    Default

    Is your v2 CMAA with a weapons upgrade better than a v3 FMAA?

    BTW this probably belongs in the Jousting Fields.

  3. #3

    Default

    well, yes the CMAA V2 W/weap 1 is better than V3 FMAA in my expiriance

    and it would go in the jousting fields. but im only a n00b on the forums i cant post topics in any other forum

  4. #4

    Default

    also. the only prob i notice with the v2 cmaa w/weap 1 as apposed to v3 fmaa is that if the cmaa are getting owned (val 4 cmaa/fmaa/byz inf) they have atendancy to rout quicker.

  5. #5
    Lord of All Under Heaven Member The Sword of Cao Cao's Avatar
    Join Date
    Feb 2004
    Location
    Port Richey, Florida
    Posts
    320

    Default

    Completely offtopic, but dude where did you get that ava? Looks like a 3 Kingdoms era army...

  6. #6
    Member Member lonewolf371's Avatar
    Join Date
    Mar 2003
    Location
    Indiana
    Posts
    381

    Default

    Reminds me more of LotR.

  7. #7
    Member Member Mith_'s Avatar
    Join Date
    Jul 2004
    Location
    The Outer Rim
    Posts
    17

    Default

    That seems like something from The Two Towers movie... as the caption would suggest.

  8. #8
    The Black Duke Member Sarnaen's Avatar
    Join Date
    Mar 2004
    Location
    Nottingham, England
    Posts
    131

    Default

    It is from LotR, it's the southerlings army, marching into Mordor.
    Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
    ~Sun Tzu
    From each according to their ability unto each according to their need.

  9. #9

    Default

    It is LOTR from TT its the Easterlings marching into the black gate.

  10. #10
    Member Member ah_dut's Avatar
    Join Date
    May 2004
    Location
    London England
    Posts
    2,292

    Default

    okay ex, i don't have a set one, hardly any vets do (i'm not one) i like 4 swords, definantly 4 or more archers of some sort, 4 cav and 4 anti cav, obviously armies suit the circumstances

  11. #11
    Member Member Musashi7's Avatar
    Join Date
    Jul 2004
    Location
    New Orleans
    Posts
    9

    Default



    3 Chiv Knights
    3 Longbows
    10 Billmen

    with as many valor, armor, and weapon upgrades as I can afford.

  12. #12
    The Black Duke Member Sarnaen's Avatar
    Join Date
    Mar 2004
    Location
    Nottingham, England
    Posts
    131

    Default

    I tend to use large amounts of spears (replaced with polearms later) and archers supported by a hell of a lot of cavalry. That gives me mobility, and I'm able to deal with everything.
    It sems I don't have anti-spear units, but I generally use my cavalry, baiting them and drawing them out of formation, then hitting them in lance formation from multiple directions.
    Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
    ~Sun Tzu
    From each according to their ability unto each according to their need.

  13. #13
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    I tend to go heavy on missiles in single player.

    so something like 4 spear, 2 sword, 2 cav, 8 archers.

    the AI has no ability to counter massed archery.quite possible to bypass swords and add in some more fire power.

  14. #14
    Member Member ah_dut's Avatar
    Join Date
    May 2004
    Location
    London England
    Posts
    2,292

    Default

    Quote Originally Posted by [b
    Quote[/b] (Musashi7 @ July 18 2004,19:29)]

    3 Chiv Knights
    3 Longbows
    10 Billmen

    with as many valor, armor, and weapon upgrades as I can afford.
    yo mate, you know the 4 plus rule right? for every unit after 4 you pay more, a lot more it aint worth it

  15. #15
    Member Member Kali's Avatar
    Join Date
    Jul 2004
    Location
    Merry England
    Posts
    198

    Default

    If were talking Vanilla M:TW
    Its
    1 x Templar Knights
    2 x Chivalric/Royal Knights
    4 x Bill (substitute 1 or 2 Order sergeants if you've got any handy)
    4 x Longbow
    3 x CMAA
    2 x Hobilar/Mountd sergeants (to pull the enemy out of position, and harry those overstretched units.)
    and all the valour I can muster.

  16. #16
    Member Member pdoan8's Avatar
    Join Date
    Mar 2002
    Location
    San Francisco, CA, USA
    Posts
    751

    Default

    I haven't had a chance to play MP just yet, but I thought valour doesn't help missile troops much, unless they are hybrid that you would use in melee as well. The same goes for weapon upgrade. On the other hand, giving the missiles troops a couple of armour upgrades seem to be more useful, since your troops would take a little less casualty from enemy missiles. In SP, I don't notice any difference in speed and fatigue rate between the upgrade and the un-upgrade unit. However, the ones with armour upgrade will take a lot less casualty, especially when they face regular archers.




  17. #17
    Evil Sheriff Member Despot of the English's Avatar
    Join Date
    Jun 2004
    Location
    England
    Posts
    339

    Default

    In general I like 2 or 3 units of heavy cavalry with an equal number of light cavalry (to charge routers down and if possible they will also be horse archers), then 3 or 4 units of spearmen and swordsmen, and the rest being archers/xbowmen.

  18. #18
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    @pdoan, for me, higher valor missiles hit their targets more.

    also, firing arrows do tire the units and heavily armored ones do tire more but armor is still best for missiles.

  19. #19

    Default

    I don't play multiplayer, but I'm playing Russians at the moment and my armies are nothing but Boyars, damn you gotta love those guys. and then slav warriors for garrison duty.

  20. #20
    Member Member ah_dut's Avatar
    Join Date
    May 2004
    Location
    London England
    Posts
    2,292

    Default

    Quote Originally Posted by [b
    Quote[/b] (Copperhead @ July 19 2004,17:10)]I don't play multiplayer, but I'm playing Russians at the moment and my armies are nothing but Boyars, damn you gotta love those guys. and then slav warriors for garrison duty.
    that's not very balanced how da heck do you afford the boyars even with slavs for garrison duty?

  21. #21

    Default

    most provinces have 80% farms and i have big trade empire.

    i know it isn't balanced but they can handle themselves well against anything so far. when i meet spearmen i just surround them and pour arrows into them, then charge them from all sides. i normally play catholic factions and have several spear, several sword and cavalry then the rest archers of some sort. with the russians i've basically just found that they are excellent as horse hordes. if i find the odds to be too great against me i attack them, destroy their first wave then withdraw all my troops slowly moving backwards in teams, firing arrows on them as i go. repeat until they only have 1 maybe 2 full stacks in the province then fight a full pitched battle.

    only suffered one major defeat so far and that was against the Golden Horde. beat them eventually though

  22. #22
    The Black Duke Member Sarnaen's Avatar
    Join Date
    Mar 2004
    Location
    Nottingham, England
    Posts
    131

    Default

    As Russia, I find it very unprofitable to build 80% farms in most provinces, as they never make their money back. Only select provinces that definately pay back their investments get the 80% farming upgrade. Otherwise, I find I'm spending more building the farms, than the farms are producing over a wide timeframe. I build 20% farming in all provinces, 40% in the medium-yield provinces, 60% in the higher and very rarely an 80% farm upgrade. I rarely need such monetary power as I conduct all of my wars on as small a frontage as possible, and preferably one faction at a time. Although I could afford to fight multiple enemies, I can keep peace, pick on one and lower my standing armies, freeing up money taken by upkeep, and build some teched-down defence armies to plug gaps and deal with AI aggression. 8,000 men sitting in a port, waiting for the call to duty is a strong deterrant to anyone who fancies trying to grab a few of my lightly garrisoned backwater florin-cow provinces.
    Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
    ~Sun Tzu
    From each according to their ability unto each according to their need.

  23. #23
    Member Member Corax's Avatar
    Join Date
    Oct 2002
    Location
    Land of pikes and halberds (or chocolate and cows...)
    Posts
    20

    Default

    in sp, i take 4 ballistic units (2-4 arbs), 3 chiv sargs, 2 cmaa, 3 HA, 1 heavy cav, 3 halbs

    in multiplay, i like to play hungarians and rely heavily on szekler and cmaa
    do not go gentle into that goodnight
    rage, rage against the dying of the light
    Dylan Thomas

  24. #24
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    sarnaen is right. the Russians have steppes that are quite poor.

    places like pereslavyl can't even justify a 20% upgrade.

    trade is the main thing.

    get to master merchant in all coastal provinces is a good idea.

    I like beeline for Const. and that usually gets me out of financial straits.

    as for unbalanced Russian armies, how about 8 druzhina dismounted into FFKs and 8 boyars. that can take everything better and is actually not that bad costwise.

  25. #25
    The Black Duke Member Sarnaen's Avatar
    Join Date
    Mar 2004
    Location
    Nottingham, England
    Posts
    131

    Default

    If I'm not playing GA, I just migrate south and replace the Byzantines with me, the Russians. That pretty much solves my problems. Not realistic, perhaps, but effective. I then take control of the Mediterranian and take northern Italy and Iberia, once I have these I'm pulling more money into the coffers than I can spend, and my empire is pretty much all powerful, with maximum influence Kings, well equipped armies and the ability to strike wherever I like.
    After all, wasn't Moscow hailed as the third Rome?
    Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
    ~Sun Tzu
    From each according to their ability unto each according to their need.

  26. #26
    Member Member ah_dut's Avatar
    Join Date
    May 2004
    Location
    London England
    Posts
    2,292

    Default

    sarnean i believe it was during the cold war

  27. #27
    The Black Duke Member Sarnaen's Avatar
    Join Date
    Mar 2004
    Location
    Nottingham, England
    Posts
    131

    Default

    The timeframe is irrelevant. Moscow is Moscow, regardless of the year
    Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
    ~Sun Tzu
    From each according to their ability unto each according to their need.

  28. #28
    Member Member Muneyoshi's Avatar
    Join Date
    Aug 2001
    Location
    Park City, USA
    Posts
    770

    Default

    *looks around* this is an MP forum isnt it? *double checks*

  29. #29
    Ceasar Member octavian's Avatar
    Join Date
    Feb 2004
    Location
    Burlington ON
    Posts
    1,575

    Default

    Quote Originally Posted by [b
    Quote[/b] (Muneyoshi @ July 21 2004,23:59)]*looks around* this is an MP forum isnt it? *double checks*
    i'll second that, get back on topic fellas
    and do you really think im gonna share my absolutly crappy (trust me, they are) armies with you guys???
    60+ new units – including the mighty Indian War Elephants, Persian immortals and Indian naked female archers.

  30. #30

    Default Re: Your Armies?

    V2 CMAA v1 are exactly the same as V3 FMAA with the exception being a little more of the defense/armor bonus on the CMAA comes from inherent armor, rather than a shield, which is a very slight advantage when being charged on the flank or rear. The V2 CMAA +1 wep cost a touch more, however.

    My usual 10k catholic army goes something like this:

    5 infantry (normally MAA - 4 V3 feudals with a v2+1wep chivalric)
    3 pavs
    8 cav (gen)

    When attacking on steppes, i sometimes go with

    4 infantry v2 cmaa,
    2 pavs
    9 cav

    if its wooded, or hilly, ill usualy take more (and better) infantry.

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO