Greetings,
I'm trying to modify the fortification defenses, so that they are practically non-existant, and that the castle defenders actually have to DEFEND rather than magic men in the walls killing the invading army for them. So far I've tried changing ****_from_model values in the projectilestats.txt file so that those projectiles shouldn't shoot further than a stones throw, and should have been about as effective as spitballs...but, when I tested it, they were still just as lethal as ever.

Do the castles and other fortifications use a different projectile than ***_from_model? Or is there somewhere that I can remove them completely?