Did anyone else notice that the developer's opinions of which factions are easier, moderate, or harder than the current difficulty you chose are in reality not very true?
Comparatively speaking (meaning I am not seeking chest pounding replies on how every faction is easy cuz I am a war God) I find a lot of the ones the AI text says are harder or moderate are actually the easiest and the ones claimed to be moderate or easy are in fact harder than other choices.
For example:
French in high is considered moderate. BS You are stuck in the middle of everyone (almost as bad as HRE) and no one wants to ally with you on expert. I started a French high game last night and inside of 3 turns I was attacked by England, HRE and Argonese and no other factions will accept my alliance offers. I am holding on and have vanquished the English off the continent but my start position is precarious at best as French in high. Compared to many other factions I've played French and HRE seem among the toughest from a start position standpoint.
Spain in early should be called easiest faction ever created IMO![]()
I have other examples but am not at home to que up the
text to refresh my memory right now.
I state this weighing all factors together as the campaign begins. Meaning financial position or immediate potential of attaining good cashflow. Strategic position as the game begins as far as what you own, how many borders, how well built up your provinces are and what armies you start with or can build right away.
The game is won or lost and also setup for you to exploit easily or very tough in the first 20-30 years IMO.
IMO in MTW what you do with what you have to start with in the first 20 years generally sets the pace for the rest of the game. Be it a hard road or an easy run.
Whether or not my faction gets special jedi troops in late when I am playing an early game seems irrelavent to me since I will finish long before late period anyway.
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