Every mod goes about somethings in its own way all towards a goal that is enjoyable one way or another. CBR's community mod, and well as the Recon mod I have enjoyed playing for they both are fun. Im not going to say mine is any better or worse than anyone elses mod, its just my view on balance. Here are some things I have tried before that I have found not to work for me, but have for CBR and others.

1. Giving units a bonus or penalty vs cav. Sounds good but like charge I will talk about later it seem to have multiple effects. From my experiments it seems bonus vs cav apply to the natural def of a unit thus can affect shield bonus too.

2. I gave lance cav a charge bonus of 20. Sounds to powerful but 3v fmaa still won vs ck after a charge although the charge did more damage, actualy killed about a consistant 20 maa each charge test. Then I gave the fmaa a -1 def vs cav and when they got charged the ck killed all but 21, and about the same in other test too. Based on some test it seems charge bonus caps the max kills to 20, but with the negative def bonus to the fmaa it seems to double that multiplyer to max of 40. I might be wrong but it was odd that charge bonus doesn't seem to play that much of a roll, now add a +1 att bonus to a cav with a high charge and what how much more powerful it is.

3. Unit speeds. I tried adapting the Recon mods units speed but found the word confussing came to mind, so I made the 3 speed classes more distinctive than they were before which required little chage. In normal vi hardly anyone used fast cav, because of stats and they realy were not all that much faster.

4. Shield multiplier is another mess all together, I wish CA would have just made it simple. If a pav shield you get +3 if large you get +2, ect. No they have a sort of dumb muliplier effect to determine shield value. Its funny but alot of large shield units get no more value from their shield than most small sheild units.

5. Valor mulitplier. vdm buu game me the formula for figuring cost for units that CA used I guess, so if I changed unit size or stats I could refigure costs. It works in that respect, but due to the different valor mulipliers for differnt class units CAs forumal can make things to expensive or way to cheap.

Im not say everyone should support this mod to change VI, for one it is kind of late, and people just don't want a change. Well in my view rtw is almost here so why not have some fun and play some mods after all we are all going to have to go through change when rtw come out, I hope.