Goofball, if a province had 120% loyalty, how can it revolt? Rebellions only have a chance of happening at under 100%, don't they?
Goofball, if a province had 120% loyalty, how can it revolt? Rebellions only have a chance of happening at under 100%, don't they?
Autotax is very useful... There are times when i am too impatient to go through each and every one of my provinces and set the tax manually, and it seems to work well enough.
Plus I like to Squeeze as much cash as i can from my lands, it really helps my massive building and troop training efforts.
"Believe those who are seeking the truth; doubt those who find it."
Nope. Cross-turn events (king being stranded, excommunication, spies, etc...) can drop loyalty significantly and cause provinces to revolt on you if you are only maintaining 100% or 120% loyalty. 180% gives you a better cushion to protect against unfortunate occurrences.Originally Posted by HicRic
"What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"
- TSM
The point with auto-tax is that if you got a province with 160% loyalty on very high and a sudden drop causes a 80% drop in loyalty, the auto-tax will change the tax to low or very low to get over 120%.Originally Posted by Goofball
The only difference if you change it to 180% is that your tax in the beginning is only going to high.
Auto-tax got one bug with spies though, if the loyalty is low and you send in a good spy, you can get the comp to tax his province with high taxes and 98% loyalty for example. I assume that this is the same with humans on auto-tax but that isn't a problem thanks to border forts.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
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Here's my understanding of auto-tax and its effects:
In VI auto-tax adjust for a minium of 120% loyalty. You only get rebellions if loyalty is under 100% . HOWEVER, events that happen after you hit End Year may affect loyalty and the Auto-tax is not adjusted till your turn comes back. These events most commonly are :
- your king dies and new one with less happiness bonuses takes the throne
- your king is cutoff because enemy blocks a sea lane or he moves to province without a port
- province has a famine or something similar (although I think this takes a whole new turn to take effect)
Now there is some confustion on the 120% loyalty and faction resurrection. From the numerology thread on www.totalwar.com I understand that faction reemergences can spread to provinces with loyalty above 100% and less than 120% . However, for a reemergence to start , a province with less than 100% loyalty has to exist . If this province used to belong to the dead faction, a rebellion that starts there can transform into reemergence. Once a reemergence is occurring, other provinces can join it if their loyalty is under 120%. So the following (theoretical) scenario can happen:
You are Spain and you have wiped out Egyptians and are sitting nice in Palestine, Sinai and Egypt. Egypt has loyalty of 130%, Palestine 115% and Sinai 110%. They are therefore ALL GREEN when you hit the end year. Now, Turkey has Arabia (old Egyptian province) and their loyalty there is 80%. An Egyptian reemergence rebellion starts in Arabia because it is under 100%. Now Sinai and Palestine can JOIN the rebellion because they are under 120% [message comes out: long lost heir to Egypt leading reemergence in Arabia. 2 other provinces a joining in the rebellion or something like that]. Egypt stays loyal because it is over 120%. Result: you have a rebellion in provinces with >100% loyalty.
This is why auto-tax aims for 120% loyalty.
I hope this clarifies things.
afrit
The plural of anectode is not data - Anonymous Scientist
I don't believe in superstition. It brings bad luck. - Umberto Eco
The disadvantage of the auto tax (VI version) is it works so well 99% of the time. Something goes wrong - you lose control of a sea lane, your king dies or picks up a negative vice or something - and the province has less than 100% loyalty even on very low taxation, but the auto tax doesn't tell you. You have been using it with no problems right from the start, so you think you are still ok. If you are lucky you get away with it, and you don't even notice, but sometimes you get a loyaltist revolt or the HRE re-emerges in Switzerland! Answer - check loyalty at the end of every turn even on auto-tax.
We all learn from experience. Unfortunately we don't all learn as much as we should.
Although it won't always win you games I usually just keep my taxes at normal. If I'm planning on crusading I raise taxes a bit and if I get involved in a slug fest war I raise them as well. I play so that I'm always building up money for safe keeping and by taxing at a normal it gives me the extra cash boost I need when I tax higher by allowing me to build more troops while still putting money in the bank.
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"Am I not destroying my enemies when I make friends of them?"
-Abraham Lincoln
Four stage strategy from Yes, Minister:
Stage one we say nothing is going to happen.
Stage two, we say something may be about to happen, but we should do nothing about it.
Stage three, we say that maybe we should do something about it, but there's nothing we can do.
Stage four, we say maybe there was something we could have done, but it's too late now.
doesn't it still take huge effort to raise and later lower taxes?
autotax works so well for me.
I use the shift and scan method for checking rebellions every turn.
I wish you can change the green level to 120 though.
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