Good thread, afrit. Glad to see that you have changed your mind on auto-tax. Simply set each province - I try to never use Very High - and then check using the shift key before each turn ends.
I never use auto-merge units feature as I want to be able to manage the recomibination process. Remember that valor/morale is tracked by individual, whle armor and weapons upgrades are tracked by unit, so how unis are combined is very important. Once I have taken care of the important recombinations, I just hit M on the province and the rest recombine automatically.
Peasants as garrison. OK, but there are better options. Peasants are worthless in battle, and with only peasants as garrison you are vulnerable should an enemy break your main line. Never lose your main line??? Then you are probably overbuilding armies on the frontier, which quickly zaps your savings from leaving peasants behind.
I try to garrison interior provinces with a high acumen governor (unless he is a good general) and another unit. This usually means I have a 60-man Urban Militia or Archer unit along with a slightly depleted Slav Warrior unit or some similar group. I add an archer or other odd unit to those provinces that generally have loyalty issues (Portugal, Scotland, Arabia, etc).
My tip for a successful campaign is to build money first, the upgrade provinces, then build the best troops before expanding. Of course there are endless variations, but I find it best to get trade and province $$$ upgrades like mines and farms and trading posts FIRST. Economy is the engine that drives your empire.
Once the money is there, then upgrade the provinces. I like to use small armies of very high quality troops. The AI uses a Soviet style strtegy of buildings lots of cheap units. Properly used, a few high quality troops will sweep them fields of masses of rabble. And it is a less expensive army to maintain. I frequently disband obsolete units unless I think they can serve as garrison troops, and I rarely build peasants or other militia.
ichi
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