After having discussed intensively the historical accuracy I wanted to start a topic about gameplay. What can we expect from the changes in the Mapsize,what from the new tactical possibilites, what from the new types of units?
Some thoughts about Elephants in there various forms:
Elephants:
The vids show them fast, strong and deadly against blades. They seem to be modeled as ancient tanks which are able to penetrate non-spear infantry formations with relative ease. They cause fear in infantry and cavalry and are this way always good for lowering the enemy morale..
There impressive stats and their speed will allow them to move swiftly with infantry skirmishers and destroy lighter, faster troops while being able to run from dangerous enemys javelins, pikes
Uses:
a) Mobile spearheads which through heavy infantry in disorder and allow other units to defeat the broken enemy with greater ease..
b) Protection of light troops like Skirmishers;
c) Useful for lowering the enemy morale in key points
War Elephants:
Same speed, stats and uses as the Elephants but with a Howdha . This adds one role and increases the effectivness in one role:
d) Slow, powerful "horsearcher" which will be able to pepper the enemy from afar
c) It's missile attack will increase the inflicted morale malus by 2 points
Armored WarElephant
Slower but much more resistent the the WarElephant. Similar uses, but better in the thick of the battle than elsewhere.
a) Supreme spearhead with great morale effect on the enemy.
Weaknesses:
Beside the flaming pig I would think that the worst enemy of warelephants will be defending ballistas and javelin-throwing cavalry and infantry.
My money for the best Elephant killer gets on such low-tech units like the "Militia Cavalry" which are able to hunt the Elephants down without getting mauled...
What are you thoughts on the new RTW-gameplay ?
Cheers
OA
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