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Thread: Several questions here:

  1. #1
    Member Member Malachus's Avatar
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    Red face Several questions here:

    Hey guys, I got a list of several questions here and I was wondering if i could get some help.

    1) I created a Muslim faction based on the Assassins, and I wanted to have my faction leader called 'Grand Sheik', however, my game only gives my leader the title 'King'. Can anybody give me a step-by-step as to how to change this?

    2) I was playing the XL mod the other day and I wanted to use the Cumans' flag in my own personal mod. I copied the correct files from the textures/campmap/castleflags and textures/campmap/prebatshields, battle/flags, campmap/pieces/units/christian/shields and campmap/pieces/units/muslim/shields in the Xl directory to the respective folders in my mod directory. However, when I loaded my game, the battle flags worked fine, but the shields on the various panels (e.g., custom battle shield, GA shield, diplomacy shield, etc.) were all that of the rebels. Can anybody give me a step-by-step in how to copy the Cumans' flag/shield into my mod and get it to work?

    3) I know there was a post on the old forum of how to add a new set of music to my game. For example, Arab music is set "0", European is "1", and Viking is "2". I want to add a "3" for Pagan/Orthodox. Some say that the game is only set for the Arab, European, and Viking sets, but this old post made clear that the game isn't solely set to those three sets. Can anybody give me a step-by-step in how to add new music to my game under a different set number. I know the files have to be in Wav format, so I'm fine there, but what do I do now?

    4) I'm very good at adding new units to my game, all copied from already-existing units. However, when I get to number 184, I always get an error message saying that the game couldn't read a certain number or something... this is a question that's been posted several times, and I've seen no conclusive answers yet. I do use G-nome Editor and it works fine for every unit until the 184th. So, I was wondering if you guys could help me solve this little problemo of mine.

    5) Can anybody give me a step-by-step as to how to create (i.e., copy an existing one, heh) a new type of ship as well as assassin?

    6) I want to add Muslim princesses to my Muslim factions, but the game doesn't have any pics of Muslim princesses, so it won't load these princesses' faces when the campmap starts. I was wondering, is there any way to make it so that the European princess images are the same for my Muslim ones (not realistic, I know, but hey, its my personal mod, right?... it is my personal mod)?

    Alrighty, thats about it for now, heh. I'd really appreciate some help with these problems of mine and thanks in advance to all.

  2. #2
    Member Member Malachus's Avatar
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    Default Re: Several questions here:

    Oh, in addition, in question #2, I had also made the appropriate changes in my mod's startpos file. But, alas, my question still stands. Thanks in advance once again.

  3. #3
    AKA Jarl Snjorri Bevlarson Member Sven Der Viking's Avatar
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    Default Re: Several questions here:

    Well uh i got an answer to one question. Your king to ''Grand Shiek'' thing should work if you correctly edit your campmap/Default Heroes file. I would assume you know where this is. Anyways i'll look into your other questions and might even have an answer to them in a few minutes.
    Sven Der Viking will raid your house, storm your garage, and give you a pamphlet on the Art Of Heavy Metal

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    AKA Jarl Snjorri Bevlarson Member Sven Der Viking's Avatar
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    Default Re: Several questions here:

    Again your princess pics, hmm. I would figure you should Ask The Blind King Of Bohemia. He would know. But if i were you i wouldn't focus on muslim princesses. They were not very important in the medieval muslim world, for sadly they were behind the scenes for men were (and still are in some fanatical muslim countries) the only political voices. Marriages were not between two other factions in the egyptian mameluke kingdom, only between landholders and royalty. The almohads i have no idea about, but then again this is your mod not mine. Cheers.
    Sven Der Viking will raid your house, storm your garage, and give you a pamphlet on the Art Of Heavy Metal

  5. #5
    Member Member Malachus's Avatar
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    Default Re: Several questions here:

    Alrighty, thanks for your response Sven, but there are some more questions that I need answered. Anybody got some more help for me? Thanks in advance

  6. #6
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: Several questions here:

    1) I created a Muslim faction based on the Assassins, and I wanted to have my faction leader called 'Grand Sheik', however, my game only gives my leader the title 'King'. Can anybody give me a step-by-step as to how to change this?
    Open Loc/Eng/Default_Faction_Specific.txt

    This file defines the names of various things for each faction. The order in which the factions are declared in the dutch.txt file should be the same as that in the list in each faction specific section in the Default_Faction_specific file.
    The first section is the faction leader names which lists the name that each faction leader is to be called. The order in this list matches the DeclareFaction list in your startpos file. If you have editted an existing faction to include this faction, you must change the relevant entry accordingly. If you have added a new faction, you must add an entry, identical to the ones above it, save for the different title, at the bottom of the list.
    So for: @["faction_leaders_xzy"]
    Add the following at the correct point in this section: @{"The ''Grand Shiek"}
    For section:- @["king_titles"]
    Add the following at the correct point in this section: @{"Grand Shiek "}
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
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    But to hold the line anyway.

  7. #7
    Member Member Malachus's Avatar
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    Default Re: Several questions here:

    Alright Khalifah and Sven, thanks for your help. But honestly, the major questions I need answered are how to get that Cumans' flag for my faction, and how to get the music working properly. I don't know if either of you have solved these two questions yet, but I'll be waiting for whatever help you, or anyone else, can give me. Thanks once again, and in advance to all new helpers.

  8. #8
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: Several questions here:

    i think i have an answer to your cuman flag problem this is from a adding a faction guide by starkhorn.

    3.2.14 Faction Shields
    Next comes a slightly complicated section which can cause some head-aches…..the faction shields
    section.
    There is a line here for each faction beginning with SetShieldImage::
    It looks quite complicated but it’s really quite simple once you know what each field means. Lets
    take the line for the swiss faction (at the end of the shield faction section) as an example.
    SetShieldImage:: FN_SWISS "Swiss_lge"
    "Swiss_sml" "Swiss" "F1020" "F1020"
    What the hell does this mean ? Well each faction in the game has it’s own specific shield and this
    section tells the program which image files (ending in .bif), to use as a shield for each faction.
    The first field “FN_SWISS” is obviously declaring the faction name. This should respect the order
    in which the factions where declared in the declarefaction section.
    The next "Swiss_lge"is the name of the bif file which contains the large shield image for the swiss
    faction whilst the "Swiss_sml"is the name of the bif file containing the small shield image for the
    swiss faction. Next is "Swiss"which is the image for the castleflag on the campaign map and finally
    the last two fields "F1020"are the unit shields during the battle.
    Of course we now have a slight problem in that we have a new faction but we have no bif files
    containing new shield images for our new faction…..but these are needed if the game is to work.
    Well there are various tools out there to create your own bif file but this guide will not cover them.
    Instead I propose that we simply re-use bif files from factions from the Viking campaign, i.e. our
    new dutch faction will have the same shields and colours as the Picts faction in the Viking
    campaign.
    At the end of the shield faction campaign add the below line and close/save dutch.txt.
    SetShieldImage:: FN_FREE21 "Dutch_lge" " Dutch_sml"
    "Dutch" "F1021" "F1021"
    Now adding the above lines isn’t enough as we need to ensure these bif files actually exist in the
    appropriate directory. Fortunately the Picts_lge and Picts_sml already exist so we don’t need to
    create those bif files.
    To see what I mean, go back to the main total war directory and go into the shields directory.
    Scroll down and you should see 3 files called:- Picts_lge.bif, Picts_sml.bif and Picts_lge_grey.bif.
    Quite simply instead of having to create new dutch_lge.bif files, we are re-using already existing
    files.
    However the castle and unit flags do not already exist in the correct directory and we need to sort
    that out now by copying and pasting across the Picts image fields from the Vikings directories.
    Go back to the main total war directory and go into the
    textures/campmap/Vikings/Castleflags directory. Make a copy of the Picts.bif file and paste
    it into the textures/campmap/Castleflags directory. Rename it to Dutch.bif, i.e. it must match
    exactly the 3rd entry in the SetShieldImage:: line and in our example we put “Dutch”.
    Adding New Faction Guide for Viking Invasion
    15
    Go back to the main total war directory and go into the
    textures/campmap/Vikings/Prebatshields directory. Make a copy of the shl04.bif file,
    rename it to shl21.bif and then paste it into the textures/campmap/Prebatshields directory.
    Go back to the main total war directory and go into the
    campmap/pieces/Units/Christian/Shields/Vikings directory. Make a copy of the Picts.bif
    and paste it into campmap/pieces/Units/Christian/Shields directory. Rename it to F1021.bif
    Go back to the main total war directory and go into the
    campmap/pieces/Units/Muslim/Shields/Vikings directory. Make a copy of the Picts.bif and
    paste it into campmap/pieces/Units/Muslim/Shields directory. Rename it to F1021.bif
    Go back to the main total war directory and go into the campmap/shields directory. Make copies
    of the PICTS_LGE.bif, PICTS_LGE_GREY.bif and PICTS_sml.bif. Paste them into the same
    directory (campmap/shields) and rename the files so that they are DUTCH_LGE.bif,
    DUTCH_LGE_GREY.bif and DUTCH_sml.bif. (Basically they must match exactly the 1st and 2nd
    entries in the SetShieldImage:: line in the dutch.txt file).
    Finally the last image that needs to be sorted is the faction flag during the actual battles.
    Go back to the main total war directory and go into the Battle/Flags/Vikings directory. Make a
    copy of FN_04.tga and paste it into Battle/Flags directory. Rename it to FN_FREE21.tga
    (Note many thanks to Ithaskar Fearindel for his help in the “Adding New
    factions in VI” thread in the totalwar.org forum. The above section is largely
    based on his comments)

    Hope this Helps

  9. #9
    What did I do? Member Lonewarrior's Avatar
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    Wink Re: Several questions here:

    I gotta go and investigate that
    "Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb

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