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Thread: So what plans are afoot for modding RTW?

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  1. #1
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: So what plans are afoot for modding RTW?

    I'm gonna check out the modding capabilities of Rome before I begin full work on my Eastern Promise mod. Maybe if there is no province limit I'd be honoured if my map was added to the original Medieval map and we'd be halfway towards making a world Medieval mod!

  2. #2
    Ashes to ashes. Funk to funky. Member Angadil's Avatar
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    Default Re: So what plans are afoot for modding RTW?

    Hard to say without actually having the game, but lots of ideas here... I'm (indirectly so far, can't post replies, although it seems I should be able to do it...) linked to the Europa Barbarorum project (doing joint research with OA on Scythians and Sarmatians), but as Lucullus said, this is more research on potential unit changes as this is likely to be the most immediately moddable aspect of the game. In this department a high priority of mine is "cleansing" the Egyptian faction...

    Personal pet project is recreating as many historical Successors battles as I can find even a scrap of information... Not really a mod, but from the words of the developing team that is going to be doable for sure... Then, the big question: to what extent will the campaign map be modifiable? Considering how much info the campaign map now holds (think of the detailed topography), I really wonder if we will be able to expand it (rather doubtful, IMO). Maybe, however, it might be possible to "zoom in" and use just a small piece at a greater level of detail of the current map. If that is the case I'd love to try a Late (maybe Mid-late) Bronze Age mod. Centered around the Eastern Mediterranean and Near East and roughly starting around 1450-1400 BCE: Myceneans, Hittites, Egyptians and Sea Peoples and chariot warfare as major attractions...

    In summary, I believe, that the extent and scope of mods will be mostly limited by how much we can play around with the campaign map. I'm no expert, but from my enormous ignorance, I'm guessing that changing the number of cities and their areas of influence seems likely. Zooming, might be possible, but adding new land not currently present, I'm not optimistic...

    Cheers
    A.
    Last edited by Angadil; 08-10-2004 at 12:11.
    Europa Barbarorum. Giving history a chance.

  3. #3
    Pontifex Maximum Member Lucius Lucullus's Avatar
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    Default Re: So what plans are afoot for modding RTW?

    Quote Originally Posted by Chimpyang
    How about converting the "Fall of rome" mod to the new Engins and you'll have a seamless campaign from start to finish.
    That is another one of the ideas Ive had, to prolong the main campaign at least to 256 AD, hopefully even longer.....


    .....or maybe even (dare I say it) up to the to the fall of Constantinople in 1453


    Quote Originally Posted by Chimpyang
    Also, change the map slightly and revamp all of the units to Medieval ones and you have a spanking new MTW. (Or STW for that matter.)
    Aye, that would be a very fine mod indeed.

    *Keeps dreaming of playing with the Byzantines before Manzikert*

    Quote Originally Posted by Chimpyang
    How about, a massive campaign map that covers the whole world??? That'll be a massive undertaking and the very idea is very daunting to me.
    I sure dont want to try and do that map, thats for sure





    Quote Originally Posted by Angadil
    In summary, I believe, that the extent and scope of mods will be mostly limited by how much we can play around with the campaign map. I'm no expert, but from my enormous ignorance, I'm guessing that changing the number of cities and their areas of influence seems likely. Zooming, might be possible, but adding new land not currently present, I'm not optimistic...
    Well let us hope that we can tinker with the campaing map endlessly

  4. #4
    Member Member Ar7's Avatar
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    Default Re: So what plans are afoot for modding RTW?

    Anybody going to make a MTW mod for RTW. All the info and units are already avaliable you just need to add them to RTW, it should be easy.....heh like i know

    Or maybe like Lucius said, we begin playing during the Roman era and then after the fall of Rome medieval units become trainable, so the game continues like MTW. That two games in one

  5. #5
    Member Member massamuusi's Avatar
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    Default Re: So what plans are afoot for modding RTW?

    Would really respect a historically accurate mod... That'd be something. Get rid of the elves and orcs, and give room to the real stuff.
    Also, if the map is editable, you could include a lot more east in it. For persian campaign, you'd need to make it all the way into india. Just make sure there is no reason going north of india, since there should be pretty much nothing. A bit like the big african province in MTW which was empty. Even if that one might've been wrong.

    Will it have skirmishers in non-populated areas? Remember the 10000 men march? The returning to home, that stuff.
    For Home, Religion and Fatherland.

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