Hurlers........nope
Pigs........nope
Druids........nope
Screaming women.....nope
You'll never see any of them in my armies....and if I was curious I'm sure I'll see them on the battlefield.....fielded by others
......Orda
Hurlers........nope
Pigs........nope
Druids........nope
Screaming women.....nope
You'll never see any of them in my armies....and if I was curious I'm sure I'll see them on the battlefield.....fielded by others
......Orda
Im a long time lurker, sometime poster. I have to say, this whole, "omfg this unit does not fit with my perception of what this era was really like decreases my immersion faction by 26.9756%" is getting a little bit rediculas.
Give CA some credit, they have delivered on 2 fantastic games so far, games nobody else has even approached genre/scale wise. While I think they are total twits for not putting in a multiplayer campaign they have earned SOME creative leeway for making units. Some of these units may not have existed, some of them were used, see pigs minus the flames. The fact is this is a game based on realism and history. This is not a realistic historical simulation. If it were there would be no point in playing the game, everything would happen on a time line and we would all know the results no point playing the game.
The entire premise of this game is based around whatif. What if the barbarians decided to throw heads at the romans to cause them to panick. This didnt happen, but whose to say some enterprising general in a different situation may have?
Nobody has a gun to your here forcing you to play with these units, I am very sure you can play and enjoy the game without ever having to employ these fanciful units. If your game experience is ruined because on your crusade to bring enlightenment to the eastern hordes, they use their women to fight I am very deeply sorry for you. My only advice is, have an open mind, nobody here actually lived in this time frame so to say unequivically "they did not exist" is ignorant. Probably did not exist, but you cannot be totally sure. The key here is could have. DEAL with it, if you don't like it don't use it and mod it out when you are able. Just be happy that people are complaining about a few unit choices rather than actually important things like game mechanics.
Disclaimer, some units here are more out there than others, and this post is directed at no one in particular, rather everyone who complains bitterly about a couple units they never have to use.
Were have you seen that?Originally Posted by Osbot
Nope. The game can have great playability, balance and still be historical accurate enough. But it is not.Give CA some credit, they have delivered on 2 fantastic games so far, games nobody else has even approached genre/scale wise. While I think they are total twits for not putting in a multiplayer campaign they have earned SOME creative leeway for making units. Some of these units may not have existed, some of them were used, see pigs minus the flames. The fact is this is a game based on realism and history. This is not a realistic historical simulation. If it were there would be no point in playing the game, everything would happen on a time line and we would all know the results no point playing the game.
You're wrong saying that in a realistic historical game everything would happen on a time line and we would all know the results no point playing the game. That is just not true. The initial conditions would be the exact same, historical accurate up to the units, but the rest would depend on the players.
In fact, the fact that CA is going the way of invention instead of a more accurate, responsible aproach, is an indication that the game itself will be all about eye-candy, nothing else. Notable exceptions are the improved strategical and diplomacy model. The fantasy units really detract from the historical immersion of the game. If the game is "inspired" by History why not to take into account it's gathered knowledge with more respect?
That is ludicrous in ALL but a Fantasy game... Have you understood the ridicule of your own words?The entire premise of this game is based around whatif. What if the barbarians decided to throw heads at the romans to cause them to panick. This didnt happen, but whose to say some enterprising general in a different situation may have?
Guys, could you please stick to the topic, this was meant to be a focus on the good side
so here i go:
- 3D extravaganza, you got to be excited about that!
- distinctly different (playing) styles for different factions, should give a new dimension to the tactics side of the game
- Civilization style diplomacy, big improvement over the mtw system, now alliances may actually have some meaning: if you have half your allies' army on your territory you may be less inclined to break the alliance
- massive city sieges, i'm looking forward to an hour-long battle capturing Rome
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