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  1. #1
    Counter-Strike Master Member eadeater's Avatar
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    Lightbulb Mod Idea

    I'm not at all knowledgeable about modding MTW or STW, but have an idea that I think would be quiet cool. I don't know if it's possible, but perhaps combining medieval and shogun to one game, perhaps imaginary continents. Two continents, one with medieval nations, the other with japanese factions, and at some point, like a date, both sides develop the technology to cross the ocean, and east meets west. What do you think?
    "My name is Maximus Decimus Meridius. Commander of the armies of the north; general of the Felix legions and loyal servant of the true emperor, Marcus Aurelius. Father to a murdered son. Husband to a murdered wife; and I WILL have my vengence, in this life or the next."

  2. #2

    Default Re: Mod Idea

    That'd be very interesting. Warrior Monks versus JHI! No-Dachi take on Ghazi! Thunder Bombers vs Naptha Throwers! Daimyo + Hatamoto against Royal Knights!

    Heck, I'd play it.

    Maybe it could be an RTW mod when it comes out? Flaming pigs attack samurai! Elephants get shot by Arbalesters!

    My imagination is going to run riot, so I'll stop now.
    Last edited by HicRic; 08-12-2004 at 20:24.

  3. #3
    Senior Member Senior Member katank's Avatar
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    Default Re: Mod Idea

    many units find correspondences.

    warrior monk=v guard

    thunder bombers=naptha

    korean skirms=javs

    sam archers=treb archers?

    cool to have that kind of combat although I'm not sure it will be that realistic.

    one is starting several hundred years later than the other.

  4. #4
    Member Member Kagetora's Avatar
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    Default Re: Mod Idea

    I think that the samurai will have a huge advantage early on in that they take less time to develope their advanced units. Howeve if the game drags on too long, the Medevil units will start to get really advanced and tear the samurai to pieces. Just a thought on how it would work. How will the samurai counter the fact that they have no artillery?


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  5. #5
    Humbled Father Member Duke of Gloucester's Avatar
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    Default Re: Mod Idea

    How realistic is the lack of Artillery in STW? Does anyone know?
    We all learn from experience. Unfortunately we don't all learn as much as we should.

  6. #6
    Member Member Kali's Avatar
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    Default Re: Mod Idea

    Quote Originally Posted by Duke of Gloucester
    How realistic is the lack of Artillery in STW? Does anyone know?
    Hi DofG,
    I read the japanese didn't use or develop siege artillery. Not sure if that was down to Budo or what. Probably didn't wan't them getting into the wrong hands. Plus geography didn't always make there transportation as practical as in other parts of the world. The japanese even continued with wood as the major defensive construction material. But the chinese meanwhile were developing rocket launchers and primitive flame throwers.
    A East meets West mod would be cool. BKoB Eastern promise mod in the Engineers forum, goes along way to realising this idea. But just stops short of the far east. Khmer's, Koreans Burmese Arakan, Sung chinese etc etc vs Muslim, Mongol, Hynd and Western units etc could be very interesting. I often wonder how early samurai would compare with there later intensively trained counterparts and how these early samurai would fare against the giant blood thirsty Varangians.

  7. #7
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Mod Idea

    Quote Originally Posted by Duke of Gloucester
    How realistic is the lack of Artillery in STW? Does anyone know?
    I forget if I read this in "The Way of the Daimyo" document, or if it's in the game manual but it said that, although siege-cannon were used, from time to time, they were unwieldy devices which took a long time to get into position and probably only fired a few rounds per hour. They made a conscious decision not to factor it into the gameplay because they didn't play a significant battlefield role in the real conflict. As you probably know, you can win the siege assaults by conventional means in any case.

    There's an interesting historical footnote, which I reckon places this comment somewhere in the depths of the WotD document (worth a full read-through, if you've not done so already). It basically said that one of the Emperors had banned the use of the wheel at some stage and that tradition remained in place more or less until the early 20th c, as they began to open up to ideas from the outside world once again.

    The original idea sounds like a whacky job-creation scheme but they basically kept large numbers of people gainfully occupied as bearers, carrying goods about on foot. It may even have had something to do with the regular rainfall and roads turning into quagmires which made even carts more a hindrance than a help. These were nevertheless traversable on foot, with the aid of shoes raised up on wooden blocks, apparently.

    Needless to say, artillery pieces are useless without wheels but, if you have time on your side, like in a siege, dragging a heavy lump of iron into place on a sled or some such device is a practical proposition.

    EYG

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