Results 1 to 2 of 2

Thread: Are Halbediers in the right time period?

  1. #1
    Member Member Kagetora's Avatar
    Join Date
    Aug 2004
    Location
    FL, USA
    Posts
    96

    Default Are Halbediers in the right time period?

    This is more of a historical accuracy queastion, but I've been doing alot looking into this, and have found that Halbediers came about in the 1300's, so of course I moded my game to this and found that I also needed to move billmen into a later time, now everything is off balance, is there a way to mad so that halbediers and billmen can come along in the late 1200's or is this a hopeless venture?


    He Who Charges Bravely Into Battle Is Assured Heaven, But He Who Retreats Will Go To Hell


    Scipii Senator and Moderator for The Son's Of Rome {TSOR}.

    Sons Of Rome Clan link

  2. #2
    Member Member Kali's Avatar
    Join Date
    Jul 2004
    Location
    Merry England
    Posts
    198

    Default Re: Are Halbediers in the right time period?

    Quote Originally Posted by Kagetora
    This is more of a historical accuracy queastion, but I've been doing alot looking into this, and have found that Halbediers came about in the 1300's, so of course I moded my game to this and found that I also needed to move billmen into a later time, now everything is off balance, is there a way to mad so that halbediers and billmen can come along in the late 1200's or is this a hopeless venture?
    Hi kategora,
    If you make their building requirements high, and work out exactly how long it will take you to build those buildings you can introduce a minimum year limit. Or even make a new building, only available with gunpowder that produces halbardiers. Add the restriction in the buildprod and your unit will only be buildable after the late 12 hundreds.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO