Hi Saracen,
You went a long way but before you go any further lets coordinate so in my next update you don't lose the work you have done so far.
I have made this post last night in the Siskinies.
These changes are more or less what you talk about but when I made them the result was devastating with the previus economic model. I spent the first 5 moves deep in the negative -2000/year and as all entered a war just to reduce the army I had. I finaly got in to a very healthy positive about 10 moves later but I took out the Boeotean and my army was 1/2 of what I had in first turn. So since the changes are BIG please undo some of the changes in the campaign files adn start over with this one.Hi all,
Here are the files for a number of patches and fixes (hopefully) that people talk about. This is mainly for test so post your experience with it.
Things that have changed:
1. New charge system. Somebody said some time ago that we can go from –9 till 9 so this is implemented and gives better granularity for the charge values.
2. New AI preference system. The calculation now take in mind the preferred culture so Persians though they can produce hoplites they will not do it in large numbers but you have to report back on that. If you like the Persian wars system of locking ht units in to the areas please say so I can pass it to the old HTW production files
3. Support Costs. Unit support cost will be ~20% of the production cost. This translates to a lot of money for a big army and lots of initial hostilities since most factions will begin with negative income. This needs further study since you still get of a good + once you get some foothold (though by the time I did that I did not have a big army).
4. Production time calculation changed. This will slow you down a lot! Production times have nearly doubled. Now moral, armor, attack and defense values are taken in to consideration (not only moral)
Oh one more thing ... the files
Send me your mail so we can comunicate on a more direct level and faster.
I will also send you the production files (XLS format)so you and I can have a comon base and don't use gnome with them please!!!
As for the Holitic units most you were OK but here is te official:
DA_Hoplites Dark Age Hoplites, Very heavily armored.
CL_Hoplites These are the well known Hoplites of the Proclassical period
Late_Hoplites These are used in the Classical period
Ekdromos these are standard hoplites with no armor
these are all generic hoplitic units.
Spartans are the Spartan Hoplites
Ath_Hoplites are the Atheneans
Arg_Hoplites are the Argians
Yfic_Hoplites are the Athenean Yficratian Hoplites of classical period
Maced_Hoplites are the Phalangites of the Macedoneans.
Greek cavalry goes almost the same way ... except Medium_cavalry is the Greek proclassical "heavy" havalry.
One more thing what do you thing a good starting condition would be per province? 2 or 3 units and 4 at the capital?
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