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Thread: What's required for to build a keep?

  1. #31

    Default Re: What's required for to build a keep?

    OK I will look forward to hearing from you. Where do you put the prod3.txt file?

  2. #32
    Barbarian Member Ldvs's Avatar
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    Default Re: What's required for to build a keep?

    You put it in the same folder that the number 2

  3. #33
    Member Member komninos's Avatar
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    Default Re: What's required for to build a keep?

    Hi,

    Saracen the production files go to the main TW directory.

  4. #34

    Default Re: What's required for to build a keep?

    i just played HTW and it seems u can get huge money just building ins, taverns and stuffs like that wudnt it be best to remove thise buildings incomes ? u can perhaps replace income with unit honour lvl etc +1, +2, +3 for spies, emissaries

  5. #35
    Barbarian Member Ldvs's Avatar
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    Default Re: What's required for to build a keep?

    You already get extra valour with these buildings. These small incomes are nothing compared to the agricultural and trade incomes, therefore, removing them would have no impact.

  6. #36
    Member Member Mujalumbo's Avatar
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    Default Re: What's required for to build a keep?

    You know, I actually like the income from the brothel, taverns, and inns. I like to think of it as a "business" tax. Plus, all the income you can scrape together helps when you go to war and your ships start sinking, thus cutting off your trade income...
    "Fear is the enemy of logic. There is no more debilitating, crushing, self-defeating, sickening thing in the world--to an individual or to a nation."
    --Frank Sinatra

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