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Thread: medieval italian mod

  1. #1
    Member Member Shrew's Avatar
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    i posted this topic in the old forum but i will post it again till the old one comes back. Anyway this is how far i have got

    i will haev the the following factions
    Papacy
    Savoy
    Milanese
    Genoese
    Venetians
    Sicilians
    Neapolitans
    Sienese
    Florentines

    hear are some troop ideas
    swiss pikemen (mercenary)
    english longbowmen (mercenary)
    german knights (mercenary)
    catalan man at arms (mercenary)
    venetians stradiot ( a balkan light cav)
    carrioccas (a ox drawn cart used to to inpire moral)
    mounted arqbuisters
    + the usual troops

    i am havign big problems with lukemap maker and if anyone would like to try and make a map assistance woudl be welcome. I look forward to suggestions.

  2. #2
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: medieval italian mod

    i have a new account and i am no longer shrew but saundersag

    i would like if somone would like to help do the campaign map

    i have come up with several units standard for all factions
    but i would like to help finding faction units

    at the moment all i have are stradiots venetians, genoese crossbowmen and finally genoese sailors.

  3. #3
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: medieval italian mod

    Hey Shrew/saundersag. While I did read the post in the old forum I've forgotten what the time period for this mod was exactly, since it makes a huge difference in a technologically advanced area like Italy.

    If you can tell me that I could tell you lots of faction-specific units.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  4. #4
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: medieval italian mod

    Thanks for your intrest Al Khalifah. The mod will be based approximately between 1300-1500. I have found quite a bit of information about the venetians in the two crowns forum and i have foun da few specialist units for the genoese howver most the other factions i have found very little. I did find a mention of the popes guard but that is about it. I look forward to your suggestions and information

  5. #5
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: medieval italian mod

    Ok more info to come soon but just a quick bit of info.

    If the mod takes place post 1300 then Sicily should be in the control of Aragon. The War of the Sicilian Vespers officially ended in 1302 (I believe) although fighting between the House of Anjou and Aragon continued long after this. If this is so, then Sicily should be able to import Aragonese units from this period in the game (so if there is a port, then Iberian units could be trained by the Aragonese).
    If you count Sardinia as part of Italy, then this was invaded by the Aragonese in 1323-24 having been promised to the Aragonese by Pope Boniface VIII in 1297. Again, true gonvernship of this isle would not be an actuality for some time.

    Proper unit info for some other factions a wee bit later, but this should give you an idea of units for the Sicilians/Aragonese.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  6. #6

    Default Re: medieval italian mod

    Will the Croatian coast be in the game? Venice had several vassel cities here.

    What about the Aegean islands and the coast of Hellas, Asia Minor, and Thrace?
    Ego Imperator sum.

  7. #7
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: medieval italian mod

    Thanks again for your suggestions and information. Al Khalifah i am going to have sardinia as part of the map and also corsica which will be genoese territory. Historycaesar i was thinking whether to have the balkans on the map or not. If they were it would just be the coastline. This would also allow units like the stradiots (balkan light cavalry) to have homeland and one province might give them a bonus. However i feel areas near greece would be too far and this would mean that the map would bevery large and i would like to focus more on the factions then there empires. Also only Genoa and Venice had oversee lands and i feel that it would be strange if other factions suddenly started to gained oversea empires. So the coast of balkans probably but not really any further.
    I also have an idea i would like to see what you think of. I feel in medival total war the urban miltia are a gross over simplification. In Italy the majority of infantry were miltia and they had a whole variety of weapons. So what i thought i could do was to make buildings like town watchs give bonuses to some of the infantry in the game. But this is only an idea and if you don't like it please tell me.

  8. #8
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: medieval italian mod

    The use of the term "Urban Militia" in the game is a gross over-simplification, most troops in medieval times were what would be called "militia" - there were very few professional soldiers at this time.

    You're right about Urban Militia using a variety of weapons, but this is another of MTWs simplifications. In medieval times, drafted units would be very unlikely to be all identically armed unless their arms had been provided by their lord. So a unit of spearman would all be similarly armed with spears.
    Militia on the other hand would mostly be armed with whatever weapons were available in the town at the time in addition to base tools that could be used as weapons e.g hammers, axes, knives, pitch-forks and protected by improvised shields and armour. Soldiers in melee units might even carry crossbows. Plus of course, after the battle better weapons could always be taken from those who didn't need them anymore (the dead).

    The town watch building should be a meeting place where, in the event a town is attacked or a call to arms is given, arms would be stored and the fighting men would muster. By having a better town watch, a province should get improved 'militia' units.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  9. #9
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: medieval italian mod

    In other words - I like the idea.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  10. #10
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: medieval italian mod

    Thankyou for your views and information
    Another idea i was having was to have foreingn mercenaries like longbowmen and swiss pikeman as mercenaries and working the same way as they do in medieval. Howver having mercenaries like the conditorri as being trained like normal troops. I could give them lower loyalty but i am not sure. I feel that a new building should be built which allows you to train conditorri troops. I have also found accounts of the neapolitans having hired turkish ligth cavalry. So it was not just the europeans who had mercenries but i will have to look further into that.

  11. #11
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: medieval italian mod

    I suppose you could have 'mercenery' merceneries that are trained through the Inn and are completely random in their appearance within the game. These could be the further away sort of units.
    Then there could be mercenery units that could be trained like regular units, but should still retain the high support cost. These would be the sort of units that could be commonly found and easily available in Italy such as units from Croatia or Greece. The Brundisium province could even get a bonus for its Greek units being so close as it is.

    I think this is what you were thinking. It'd just be a case of deciding which units were in which of these two categories.

    Turkish units were used as mercenaries by rival Italian factions in this period - but this was mostly Naples and Genoa. The Papacy or the Aragonese - I don't think so. Personally I wouldn't include longbows since they were a distinctly English and Welsh unit and they would have been too busy to be spared throughout this period due to the hundred years war. Genoa also on occasion used pagan merceneries, since they had possesions in the Black Sea used in trading.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  12. #12
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: medieval italian mod

    the reason for me refering to longbowmen all the time is that a book i own said that after the hundred year war many of the english soldiers were unemployed and became mercenaries and many i think went to italy.
    One think i might do is to slightly stereotype the foreign troops so you might have one type of troop from each country. For example the swiss would have pikeman, the german shock troops in the form of mena at arms and the english with longbowmen.

    i will give you a draft version of the two types of mercenaries.
    Trained ones: straditorri (venetians), conditorri heavy cavalry, conditorri light cavalry, svelky(maybe), SFAKIOTY (cretan archers, venetians)
    normal ones: english longbowmen(maybe), german men at arms, french knights(maybe), swiss pikemen, catalan, castillian men at arms.

    i have heard that in savoy they had a large french influence and the neapolitans were ruled by a french dynasty the angevins. So do you know how this affected there troops

  13. #13
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: medieval italian mod

    sorry for putting this in two posts i have very little knowledge about the greek mercenries and troops used by teh venetians and other factions could you please tell me more and i am not sure where the Brundisium province is sorry for my ignorance.

  14. #14
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: medieval italian mod

    I'm preparing a big post for you on all units I know of for this period used in Italy but to answer one question quickly:
    Brundisium was a Roman city that was used as a port to Greece because of all the Roman cities it was the closest. It was opposite Appollonia. Apollogies for using the name, since I don't know if it was still a city after the fall of the Western Roman Empire or if the name changed - probably did. If you imagine Italy as a woman's boot, Brundisium would be on the heel.... that province is the closest to Greece.

    Damn classics.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  15. #15

    Default Re: medieval italian mod

    Appollonia became Dyrracerianum or Dyrracerianios I believe.

    Instead of inculding Greece and the Aegean, maybe Venice and Genoa could get boni of some sort?

    I agree with Urban Milita and the whole Mercenary thing. There was an Englishman who led several Mercenary campaigns in Italy I believe.

    Finally, Is it possible to add in events to simulate the Renaissance?
    Ego Imperator sum.

  16. #16
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: medieval italian mod

    historycaesar did Brundisium change its name too?

    I wasn't suggesting Greece and the Aegaen should be included - but I was thinking what you are suggesting, that the faction controlling the provinces closest to Greece should recieve a bonus when recruiting Greek mercenaries. Great minds think alike.

    As far as I know, it is not possible to add new historical events to the game. I believe these are hardcoded into the game.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  17. #17

    Default Re: medieval italian mod

    Quote Originally Posted by Al Khalifah
    historycaesar did Brundisium change its name too?

    I wasn't suggesting Greece and the Aegaen should be included - but I was thinking what you are suggesting, that the faction controlling the provinces closest to Greece should recieve a bonus when recruiting Greek mercenaries. Great minds think alike.

    As far as I know, it is not possible to add new historical events to the game. I believe these are hardcoded into the game.
    Brundisium fell out of favor during the Dark Ages and Lecce became the chief port to the east.

    Appollonia or Apollonia became Dyrrachium or modern Durr'

    Sorry for the mistake
    Ego Imperator sum.

  18. #18
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: medieval italian mod

    Good knowledge.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  19. #19
    Evil Sheriff Member Despot of the English's Avatar
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    Default Re: medieval italian mod

    Quote Originally Posted by historycaesar
    I agree with Urban Milita and the whole Mercenary thing. There was an Englishman who led several Mercenary campaigns in Italy I believe.
    That'll be Sir John Hawkwood .

  20. #20
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: medieval italian mod

    Thanks for your suggestions and help. One event i thought i might put in if it is not too hard is too add the french invasion of italy. I thought that maybe it could be kike when the mongols attack in normal medieval however that may just be too hard. I am not sure. I think giving bonuses to troops in provinces with ports to other colonies is a good idea. However for Geona i thought that genoese crossbowmen would get bonuses there. For venice i am not sure which troop should get a bonus. However i have another idea, which is to give boats being built in venice bonuses as venice was a big maritime power which was largely due to its naval power. I think. The idea of the balkans is growing on me and this would allow bonuses for stradiots. I would just like to ask one question which is what was the genoese empire as i believe they had foreign lands but could somone tell me where.

  21. #21
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: medieval italian mod

    I (am not sure but) think they had some territory in the Crimea and in Moldavia and a small part of Çandar (on the MTW map this would be in Trebizond). Not 100% sure on this but in a map of the region for 1380 backs up this belief because Genoa is shown as having these territories on there too.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  22. #22

    Default Re: medieval italian mod

    Genoa held Kaffa and Kerch or Caffa and Cerch, I believe the cities that line the entrance to the gulf of Corinth, Petra (across from Constantinople), Candar and a few small Aegean Islands.

    Venice held Ragusta, Illyria and Dalamatia, Corfu, Corinth, Crete, Cyprus after a certain date, several Aegean islands and several cities on the Gulf of Corinth.

    Also, what about an event for the Venetians/Genoians/Paple States for aiding the collapsing Byzantine Empire?

    The French invasion of Italy was not until the reign of Francis I I believe so maybe the mongols could be the Turks attacking the Balkans or The HRE invading Northern Italy?
    Ego Imperator sum.

  23. #23

    Default Re: medieval italian mod

    About the map, what provinces will be used?

    how about: Torino, Savoy, Nice, Genoa, Liguria, Milan, Lomardia, Verona, Mantua, and Venice in Northern Italy

    Bologna, Romagna, Emilia, The Marche, Florence, Umbria, Tuscany, Pisa, and Lucca in North-Central Italy

    Roma, Bari, Beneveto, Capua, and Napoli in Central Italy

    Lecce, Apulia, and Calabria in Southern Italy

    Messina and Syracuse in Sicily

    Sardenia and Corsica in the Tyrrhenian Sea

    and if the Balkans are inculded

    Ragusta, Zeta, Illyria, Dalamatia, and Dyrrachium on the Adriatic Coast

    Athens, Corinth, Morea, Corinthian Peninsula, Gulf Cities, Corfu, and Epiros in Sothern Hellas

    Thessolonika, and Thesselia in Northern Hellas

    Constantinople, and Thrace in Thrace

    Petra, Symerna, Ephisos, Candar, and Rhodes in Asia

    Northern Aegean, Southern Aegean and Crete in the Aegean and Eastern Mediterranean

    What do you'll think?
    Ego Imperator sum.

  24. #24
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: medieval italian mod

    i have being thinking about the map more and i think there are two options either i have italy split into tiny areas like this.


    or i could have a map which has around twenty provinces in italy. this is a rough sketch of what italy the provinces might be i tried to follow regions but please tell me which parts are wrong.

    . i would like to know which you would prefer. I think areas around greece i will not include but i will include balkan costal areas. The reason i asked about genoese oversee provinces was find out if they had troops from those areas. I thought that near the centra balkans you could have the mongols or turks behind as an unplayable faction. I just would like to have the invasion by the french as this invasion resulted in italy being under foreign powers for teh next few hundred years. History of Caesar some of these provinces i know where they are but some i am less sure about. If you could make a rough map of find one i would be very greatful. I thought Nice was in France?

  25. #25
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: medieval italian mod

    sorry again for putting this into two post. But anyway i was thinking of faction colours and thisis what i have com up with.

    Papal: gold,white
    Sicillian: grey, white
    Milan: green, white or yellow
    Sienese: black, white maybe just black if problems with similarity to sillician colours.
    Venetians: red, yellow
    Savoy: red, white or just red
    Florence: red, white or just red
    Naple: ?
    Genoa:?

    i'll now show you there crests and flags

    venitian

    florence

    milan and siena

    savoy

  26. #26
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: medieval italian mod

    if any of you know the emblem or colours for genoa and naples please tell me. I am having problems with luke map maker and if anyone would like to make it i would be very thankful. Please tell me if you would want lots of provinces for each faction or if you are fine with having some with only one.

  27. #27

    Default Re: medieval italian mod

    The crest of genoa is the crest of st. george, red cross on white

    The Napolian crest is like the french one but with a gold banner at the top
    Ego Imperator sum.

  28. #28
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: medieval italian mod

    Thanks a lot for that historycaesar. I would still like people's views on if they want italy with 50 so provinces or one with around 20. If anyone has any ideas or information i would be very grateful.

  29. #29

    Default Re: medieval italian mod

    We should have Italy set up so that the important cities and the lesser ones Ancona, Ferra, Urbino, etc... should be seperate provinces with provinces Lombardia surrounding them.

    Will make a map in photoshop to show you what i mean
    Ego Imperator sum.

  30. #30

    Default Re: medieval italian mod

    I made arough map, will post it soon
    Ego Imperator sum.

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