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  1. #1
    Member Member LegionnaireX's Avatar
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    Default Re: After Rome Total War?

    I believe somone from Gamestar said that they were planning to make a remake of Medieval. Don't know how accurate or trustable this is though.
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  2. #2

    Default Re: After Rome Total War?

    There's so many options to choose from! But out of those already mentioned, I'd chose a China: Total War over a MTW2. This is because MTW2 seems more like a possible mod to RTW, with better units, provinces etc etc, than a new game, or an expansion pack. It wouldn't be something "new", just better, and I'd get bored pretty quick.

  3. #3
    Member Member william the bastard's Avatar
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    Default Re: After Rome Total War?

    1) ancient total wars
    2) dark ages total wars

    only hope for games with compatibity
    Sorry for my French

  4. #4
    Senior Member Senior Member Longshanks's Avatar
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    Default Re: After Rome Total War?

    Personally I think taking on the Three Kingdoms period of Chinese history would be a step backward. In many ways it would be similar to STW, since the theme of the game is a civil war, with all factions having pretty much the same types of troops.

    I'm much rather see the Total War series take on the Napoleonic Wars.

  5. #5

    Default Re: After Rome Total War?

    I may sound like a bit of a preacher here, but theres a hell of a lot more than two sides to America:Total War.

    First of all theres at least four colonising factions, french, english, spanish and dutch (they did, just not much) and maybe others, there are maybe a hundred native tribes, at least a dozen that were big enough to constitute a major faction, there were wars aplenty between all sides (even native Vs Native) and thats most of the historical basis you need all set out. For those who prefer MTW style combat play the natives and have axes, swords, bows arrow and the like, for those of you who like muskets and dragoons, aswell as swordsmen, then the europeans are there, and when you have set up enough colonies (going RTW style on cities) and persueded them to rebel you try and declare your independance, after kicking out all the other colonising europeans of course. Also probably having a set date you have to reach before you can. Once you do that think of when you hit 60% in medieval, MASS REVOLT!

    Half the colonies pledge loyal support, half the rest revolt against you and go imperial, on top of that the imperials arrive and aim to kill you. But don;t fret! You can buy troops from the defeated europeans to bolster your enemies, spring amazing ambushes with the aid of the natives, fight real sea battles against decent cannon boats and so on and so on.

    For the natives you could try your best to resist christianity, burn down missions and war with europenas, buy muskets and learn the new ways of war or stick to what you know and use ambushes and native knowledge (attack while theyre stuck in a swamp for example). Either aim for total domination (kick out the europeans and 'unite' the tribes) or let them try and declare independace and then aid either side in the coming battles untill one side wins out.

    It has been badly done so many times (American conquest, that was rubbish) but it has all the necessary historical requirements that it could even be done with the RTW engine, as far as we know of it yet.

    Infact, I have an idea. To all you modders just waiting to leap on RTW like a pack of rabid dogs, make me an american mod! I know it;s a bit much to ask, the changing of the map completely would be the hardest part and may be litterally impossible, but I think it would be a decent game.
    I was trying to find some help in the ancient military journals of General Tacticus, who's intelligent campaigning had been so successful that he'd lent his very name to the detailed prosecution of martial endeavour, and had actually found a section headed "What To Do If One Army Occupies A Well-Fortified And Superior Ground And The Other Does Not", but since the first sentence read "Endeavour to be the one inside" I'd rather lost heart.

  6. #6
    Member Member DthB4Dishonour's Avatar
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    Default Re: After Rome Total War?

    Ahhh, my good friends....some say the want shrimp some say steak.......I why not surf and turf . While i like many of the ideas stated above I do agree that a China TW would be a bit limited in terms of Unit Variety. The same could be said for a remake of STW.

    I say we take 1 step back and 2 leaps forward. How about a call back to STW with a larger scope. This could be the original STW type with more detail etc.... but with a larger map that would include the rest of Asia i.e. China, Korea etc... The different playable factions could be chinese, mongolians, koreans, japanese.......perhaps include Inda aswell so we can cover a large scope of the East. This would allow for a huge variety in units and interesting factions as China, Japan and India could be fragmented at begining. Chinese chariots, Inidan War elephants, Mongolian Cavalry.

    I personally loved STW and would love to see it redone with the new RTW engine. I do like the other ideas including Napoleonic TW which has the possibilty of having and American Civil war Expansion pack The Napoleonic TW could have the whole Colonization of Africa and Americas which can have minor factions such as Zulus and Native American Tribes.
    "No poor bastard ever won a war by dying for his country. He won it by making the other bastard die for his country."
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  7. #7

    Default Re: After Rome Total War?

    A lot of these suggestions could be done in mods for RTW. I look forward to a Napoleonic Wars, and Star Wars mods the most.

  8. #8
    lurker Member JR-'s Avatar
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    Default Re: After Rome Total War?

    i still like the idea of a Medieval Total War 2 but expanded to cover the whole of eurasia, after all the Mongols plagued the Chinese and Japanese as well as Europe and the Middle east.

  9. #9
    Senior Member Senior Member Oaty's Avatar
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    Default Re: After Rome Total War?

    I have to disagree with the people saying that China would suck with only a few units to chose from and some copmparing it to have the same few choices that STW did. Someone did a unit post for China and listed all the units just for 1 time period and the list was just staggering. Each region had specialty units that no other region had.

    So before you go saying China was so lame for so few unit choices you need to rethink and do the research. I would'nt be surprised if they could easily have over 100 units for 1 time period and many more if you add in over the course of the periods and still have the historical nitpickers complaininng because they left so much out.

    Same as Shogun in laments terms STW was just generic representation of Japan. For 1 thing they made the units generic 1 was for the game engine and 2 was they did'nt have the resources for such a complicated game(it takes money and time to do research and considering it was the first in its genre I can understand they did'nt want to put a heavy amount of resources into such a game and find out it's a bomb)
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
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  10. #10

    Default Re: After Rome Total War?

    WW2: Total War
    Napoleonic would be plain boring. This age didn't utilize any real tactics on the battlefield. Men just stood there while manouvering.

  11. #11
    Member Member danimal's Avatar
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    Default Re: After Rome Total War?

    Fantasy Total War is the only place left to go.

    MTW is done - potential for better siedes though

    STW is done, please see above

    China Total War = Rubbish STW (no samurai)

    America Total War is quite possibly the single most rubbish idea since chocolate exhaust pipes, they get their mits into too much already without making them think they have a history worth commenting on.

    Mongol Total War a possibility

    The real crowd puller would be a LOTR style Total War and the great thing about that is no historical rules, The scope for mods would be limitless and the campaign map could be truly outrageous.
    Am not fully informed but the graphics look nice but to be honest all previous incarnations were rubbish even though I don't know that for sure

  12. #12
    Member Member danimal's Avatar
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    Default Re: After Rome Total War?

    meant to say sieges not siedes
    Am not fully informed but the graphics look nice but to be honest all previous incarnations were rubbish even though I don't know that for sure

  13. #13
    Floating through the net... Member King Edward's Avatar
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    Default Re: After Rome Total War?

    Why not a Today total war? the amount of conflicts round the world currently going on mean no shortage of battles.

    The scope for diplomacy would be massive, which always seems to be a big factor in peoples enjoyment of the campagne element of the game.

    It would differ in that its not so much about conquest but you acting as the head of state of any country you like in the world, and dictate foreign policy as you see fit.
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  14. #14

    Default Re: After Rome Total War?

    As with all Total War games to date there was always an expansion pack. For a Rome expansion pack l would vote for a Greek cities expansion. The units wouldn't be so much like Medieval were you have hunderds of units but in my own view Shogun that had fewer units was more fun.
    We could have the Greek cities waging war that is quite intersting and we could also have some very nice historical campaigns. Some first player missions like Alexander's conquests or the wars against the Persians and the long lasting war between Athens and Sparta.

    For the new game in Total War l should add for a fantasy game. LOTR style battles would be quite nice to watch. Imagine a game like LOTR with Middle Earth as the map and the factions u could use to play the game. U could conquer regions and stuff like that and there wouldn't be any bountries as far as history.
    I cannot return l presume, so l stay among those who are dead by bows.

  15. #15
    Member Member Sir Toma of Spain's Avatar
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    Default Re: After Rome Total War?

    Once again i am amazed at all of the ideas everyone has thought of but here are my thoughts

    I rekon a Fantasy: Total War would be great ( based on the warhammer game) and a world total war which would be so much bigger and have a larger variety of factions. I belive both of these are doable
    - Fear the one who can break spanish armour -

  16. #16

    Default SIMS: Total War

    Gamespot News: September 22, 2007

    The Creative Assembly and Maxis has recently announced development of SIMS: Total War. In an effort to corner the PC market that has dwindled due to Console encroachments, the two companies have joined efforts to bring forth what is termed a“TB-RTS-FPS-Simulation” game. We caught up with Ian Roxburgh of the CA for an exclusive Gamespot interview.

    Gamespot: Tell us about this new, exciting game.
    IR: This is our new venture with Maxis that will revolutionize the Total War and SIMs series in one stroke. It is a natural evolution in gaming.

    Gamespot: I see, now the hardcore – diehard, if you will – fans of RTW might say this could ruin the RTS-feel of the game. How do you respond?
    IR: Not at all. Players have really yearned for that reality type of gaming. Being a fan of Reality genre – Simon Cowell and the likes – myself, we wanted to the players to be immersed in reality, such as in Survivor, Fear Factor, Amazing Race, the Apprentice and even American Idol.

    Gamespot: Reality that is familiar with the players.
    IR: Most definitely. We even made the gameplay so simple that you don’t have to go through the tutorial and play as is out of the box.

    Gamespot: Interesting…and a welcome change….
    IR: Even babies can play it.

    Gamespot: How so?
    :::Ian Roxburgh puts a baby in front of the computer. Baby grabs the mouse and start pounding on the keyboard. Units go on formation, fight, computer blinks. Baby wins::::

    Gamespot: How did the baby do that???
    IR: Simple. The software recognizes random pounding on the keyboard. Units turn into superheroes, AI takes over and win the game.

    Gamespot: What kind of superheroes are we dealing with?
    IR: Depends on the mode you’re in.

    Gamespot: Oooh, that’s what that was, another new feature. What’s Harry Potter mode?
    IR: Units turn into magicians.

    Gamespot: Spy Kids mode?
    IR: Units use unconventional high-tech gadgets.

    Gamespot: Matlock mode?
    IR: Those are for older folks. Units turn to old superslueth, that are deceptively smart.

    Gamespot: The tactical possibilities are dizzying. Much more varied than the past.
    IR: Most definitely. Players can even accessorize their units with weapons, cash, cars, cell phones and bling-bling.

    Gamespot: The game has gone very personal.
    IR: On many levels, it does. In the Urban and suburban jungle anything can happen and it’s all real.

    Gamespot: Well, it is a pleasure hearing from you. We’ll be looking for further peeks at this magnificent game.
    IR: Thank you. And btw, we are already making the expansion Sims: Total War Riot Invasion. With new faction leaders like Union Boss, Religious Zealot, Environmental Activist, Celebrity Politician, Disgruntled Postal Employee, Hip-hop Gangbanger and Punk singer. Not to mention you can play historical riots in Tiananmen Square and the LA riots after the Rodney King trial.~ ~ ~


    If the Total War Series stays true to its roots and continue to innovate. I want Ancient China: Total War.

  17. #17

    Default Re: After Rome Total War?

    ThErE NeEdS To Be A MiDdLe EaRtH ToTaL wAr. But not until they come out for an expansion for RTW.

  18. #18

    Default Re: After Rome Total War?

    Quote Originally Posted by Crazy Breton
    ThErE NeEdS To Be A MiDdLe EaRtH ToTaL wAr. But not until they come out for an expansion for RTW.
    Is there something wrong with you caps lock?

    I would go with the fantasy:TW I know a lot of people here wouldn't like it but I would.

  19. #19
    A very, very Senior Member Adrian II's Avatar
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    Default Re: After Rome Total War?

    Morgan, interesting topic. I think first of all any future TW game should have unity of place, time and action along the lines of ancient Greek tragedy. Meaning that the game's narrative development ("story line" if you want) would actually make sense. By implication it should have a coherent and manageable map, a time span that makes sense, a restricted number of recognizable goals, etcetera. The idea of including two distinct story lines in MTW, i.e. Glorious Achievements and Domination, is brilliant, but the developers sadly missed their own point by boiling down GA to essentially military goals. For instance it would have made a lot of difference if, say, acumen weighed in on the battlefield and commanders with better education (as a result of your building universities) and wordly knowledge (through discovery of other parts of Europa) commanding less superstitious troops (result of stamping out zeal, developing science) would do better than others.

    Anyway, most periods and episodes suggested above, ranging from ancient Persia through the American Civil War, would meet these "tragic" requirements. A second condition would be more or less equal, though markedly different starting positions for at least three different playable parties or factions. STW, MTW and RTW (apparently) all eminently qualify here, but you would run into trouble with, say, a pre-Columbian game where your Azteks and other native peoples were virtually helpless in the face of Spanish conquest apart from a brief initial period. The American Civ essentially counted two parties, but it would probably make up for that shortcoming by providing some terrific "3-fold unity" fun.

    All in all, I would probably go for the Revolutionary and Napoleonic period, preferably with a naval expansion to include anything from the French and Indian Wars through Chesapeake and Trafalgar (1805). The added benefit would be that such a game would appeal to a whole new segment of strat game addicts and history buffs who've been out there since the first board games such as Wooden Ships & Iron Men were first produced, i.e. the 1970's. I'd say bring them in, but slowly, unless you want The Guilds database to explode...
    The bloody trouble is we are only alive when we’re half dead trying to get a paragraph right. - Paul Scott

  20. #20

    Default Re: After Rome Total War?

    Gotta say there's already an excellent Napoleonic TW mod, as I'm sure you know. Coupled with the pipe bands and drummers, it's great stuff!

    An Oriental TW sounds good to me though.
    Centurion: 'What's this, then? 'Romanes Eunt Domus'? 'People called Romanes they go the house'?
    Brian: 'It-- it says, 'Romans, go home'.'
    Centurion: 'No, it doesn't. What's Latin for 'Roman'? Come on!..........

  21. #21

    Default Re: After Rome Total War?

    Like the sound of a mod covering 1910-1946

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