Two things, my lord, must thee know of the Wisewoman. First, she isOriginally Posted by Captain Fishpants
... a woman, and second, she is ...
Two things, my lord, must thee know of the Wisewoman. First, she isOriginally Posted by Captain Fishpants
... a woman, and second, she is ...
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Er, no they don't. Barbarians get a different collection of retinue characters, and this includes a "Wise Woman" who can aid with the wounded.
So how does that work the wise woman goes in treats the wounded and after she leaves they should have incentive to live?![]()
Sounds good to me
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Thanks for the info, Cap'n.
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
I wonder how wounded soldiers affect game play.
In MTW right now, there are 3 ways for a defeated army to "survive to fight another day":
1. Withdraw non-routed units from a doomed battle
2. Routed unit soldiers that escaped
3. Ransomed prisoners.
RTW adds a new way:
4. Wounded soldiers who recover.
I think one of MTW's best gameplay features is that you can defeat an army without killing every freakin soldier in it (unlike, say, Starcraft).
I wonder whether the "wounded" mechanism means that units will lose men but continue fighting more often.
Afrit
The plural of anectode is not data - Anonymous Scientist
I don't believe in superstition. It brings bad luck. - Umberto Eco
I am wondering if, say, your army has just fought a battle, and you have wounded. Will the caring of wounded perhaps slow down your army on the campaign map? Perhaps even immobilize it while the wounded are cared for? Just a thought, it would be a cool effect.
What if it is actualy you who are crazy, and I am realy not crazy?... No, you're right... I am crazy.
lol
There are no real historical precedances for such an effect. Armies have made grueling marches the day after a battle, especially losing armies. Winning armies might stay on the field for a day or two at most to reorginize things, but they dont have to. Also remember that the turns are six months long.Originally Posted by crazyviking03
I wonder if the recovery rate will vary depending on the faction. I know that the Romans had amazing medical knowlege at their time. A certain doctor comes to mind...
Everyone in the entire world has a photographic memory... but only a select few have film.
Great feature, one thing I want to ponder over.
Ok, you can be wounded, lie there looking dead, get recovered after the battle (I'm assuming you only get recovered if you won, that would be logical, maybe ransom the wounded but never let them live).
So can high ranking people, governers, people with command, generals, princes, maybe even the king, get wounded and recover? Can your general, therefore, be 'killed' in battle, and recover afterwards? Assuming you won after his death.
Can you somehow stop this happening to enemy troops? Go around sticking swords in them during the battle of something?
I was trying to find some help in the ancient military journals of General Tacticus, who's intelligent campaigning had been so successful that he'd lent his very name to the detailed prosecution of martial endeavour, and had actually found a section headed "What To Do If One Army Occupies A Well-Fortified And Superior Ground And The Other Does Not", but since the first sentence read "Endeavour to be the one inside" I'd rather lost heart.
A very good feature, especially for those more expensive units, may be able to cut down the re-training cost if some of your men are healed and put back in the unit.
Regard your soldiers as your children, and they will follow you into the deepest valleys.Look on them as your own beloved sons, and they will stand by you even unto death
- Sun Tzu, the Art of War
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