Roman units are only available in MP or Custom Battles NOT in the campaign.
LZoF
Roman units are only available in MP or Custom Battles NOT in the campaign.
LZoF
Yes barbarian factions are nice in the classical age when they get their "piercing armor" units, they really rips the hoplites to shreds. But still, you must have a numerical advantage.Originally Posted by Meneldil
Happy to see another French sneaking around here![]()
You must not be playing on expert. Strategy and management go to hell pretty quick when you face 16 hops on the field all decked out with gold armour and metalsmith weapons upgrades. It would be manageable, except that the hop armies keep coming in waves. You can't outbuild them and time runs out on really huge battles. The real kicker is watching them invade your other provinces, where you have 16 units and a decent general. 8 hops will walk right over them. Not surprising since you can surround an isolated upgraded hop with four spear/melee units and still lose most of your men subduing it (or lose all of them.) The hops don't seem to suffer much from being hit in the side or rear (or rear and both sides simulataneously.)Originally Posted by Meneldil
Rome Total War, it's not a game, it's a do-it-yourself project.
Indeed, you must do it though, as it divides their strengh. It is more realistic in my opinion, as it was a bit ridiculous to watch a unit getting raped from behind without fighting in MTW. I agree on the fact that 16 upgraded hoplite units on expert is almost impossible to beat for a non greek faction : some of the barbarian units are even fearful of the hoplites !Originally Posted by Red Harvest
The new add-on "persian wars" changes this a bit, as it allows less hoplites. See
the stadium if interested in this new "era".
From the rear or sides, many of these units would be exceptionally weak. If nothing else they would rapidly lose the "clash of shields" and get compressed into a dense tangled mass. Instead, the hops spread out into a wide circle. This is unrealistic, since they should get pushed back by the massed organized ranks attacking them. I think MTW did a much better job reflecting flanking effects. Rear attack on a spear column leaves them completely vulnerable. The rearmost rank will have to confront this virtually alone, and without support.
There was a reason that the phalanx fell out of favour: mobility, they were hard to maneouver meaning that they had trouble pressing home an attack without serious risk of being attacked at the rear or sides. Also, in reality units being attacked from the flank, can only put up a modest defense. There simply won't be many men to confront the threat and the men at the corner are being shoved and stabbed at from two or three directions at once.
The morale effect would be devastating. Pinned at the front, unable to put up a good fight against the side or rear. The tendency would be to fall back from the multiple threats to live a few more minutes (into an even tighter mass.) Didn't Hannibal crush the Roman legions in similar fashion at Cannae? (Not spear units per se, but the effect of flanking on morale to even disciplined troops was clearly demonstrated--and pure spear units would be in even worse shape.) Hannibal was out numbered 2 to 1 and faced disciplined men of high morale. I'm sorry, but MTW got this effect right.
Rome Total War, it's not a game, it's a do-it-yourself project.
Originally Posted by Lord Zimoa of Flanders
Yep, I figured this out when looking in the txt files last night.
Any consideration into making them available for Aetolia in the Classical Period? Perhaps in a specific province(s) like the capital? Perhaps they would require an Inn and/or traders/ports as well as various building types (e.g. Hastati = Inn, spearmakers workshop + armourer's workshop; Principe = Inn, some sort of blacksmith, plus armourer's guild; Triari = Inn, Master blacksmith, Siskines, etc.) It seems a shame not to be able to put some in the field. Yes, I know it wouldn't make sense to have huge numbers of them, but a few would be interesting. Shouldn't some of the Roman units be better in melee in the woods relative to hoplites? That would be a reason to keep a few around if they were available.
Rome Total War, it's not a game, it's a do-it-yourself project.
We put them in for fun because people wanted to play with them and a Roman invasion expansion for HTW was planned but never materialized due to lack of time.
So this was a gesture to the public so to speak,but historically the Roman units appeared much later on the scene in Greece that is why they are not available in the Campaign and as you know from HTW we try to be as historically correct as possible,so i admit it would be fun,but it doesn't fit our own game philosophy.
Soon you will have Roman units as much as you can handle in RTW :-)
LZoF
Red Harvest,
I agree with your considerations about rear/side atacks on hoplites. I'm waiting for Komninos ideas about the issue, I had send him a email. Do you have any idea wich columns or stats afect units on this area?
I played them in the Campaign.
I just had to build quite a few buildings.
And poof, Hastatii, Triarii, Principali, Sagitarii.
"Nietzsche is dead" - God
"I agree, although I support China I support anyone discovering things for Science and humanity." - lenin96
Re: Pursuit of happiness
Have you just been dumped?
I ask because it's usually something like that which causes outbursts like this, needless to say I dissagree completely.
Everybody happy now,stats are changed...and the new version is up!
LZoF:-)
Are the roman units included in the 3.1 version?
When ignorance reigns life is lost.
War is norm, Fight the War, Screw the norm!
I would like to know what buildings got them in the campaign. I've been reading through the unit production files and no building is listed for these units...meaning you can't produce them. Are you sure this wasn't a custom game?Originally Posted by Marshal Murat
Rome Total War, it's not a game, it's a do-it-yourself project.
He might be joking Red, you said it : "no building is listed for these units"
Or maybe a lucky bug...
hi i am new in this forumOriginally Posted by Lord Zimoa of Flanders
i want to know in wich period and wich nation presents the roman units caus i cant find themand why cant they be played on campain? thanx
Classical period : Aetolians.Originally Posted by RtS
Since when Greeks can train Roman units?They never did, that's why they're not available in campaign. Also look a few posts above for LoZF's answer.
OK here it is ...
Romans are out of the HTW aspect both in time and in place, they are there due to popular demand!!!
So You can only get them in Custom battles or MP battles but not in campaign mode
Custom battles don't work, but I am more than content with all the historical battles.
Why do you hate Freedom?
The US is marching backward to the values of Michael Stivic.
Custom battles should work fine unless you have a problem with the install. Quick battles don't work because they are generated by MTW using the original game units.Originally Posted by Caporegime1984
Rome Total War, it's not a game, it's a do-it-yourself project.
nope, custom battles dont work.
Why do you hate Freedom?
The US is marching backward to the values of Michael Stivic.
Bookmarks