hi all,
I know I'm hitting a hot topic here, and this may have been covered in depth already, but...
I notice a lot of people telling Creative Assembly, "Keep it historically accurate."
I also notice a lot of people saying, "Don't overpower the Romans."
It seems that, when we're talking about the time period (250 BC - 15 AD) that these two are a contradiction. The Romans were beatable, certainly, but they basically mowed over everything in their path and sowed salt on top of the ones they REALLY didn't like.
I'm not trying to get on anyone's bad side here, just wondering:
What techniques can a game designer use besides historical inaccuracy to balance gameplay?
Tamur
Si vales, valeo.
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