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  1. #1
    Clan Takiyama Senior Member CBR's Avatar
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    Default IGN demo impressions

    http://pc.ign.com/articles/540/540898p1.html

    And some new screenshots too.

    Edit: From what I can see in the screenshots it will be up to 9 valor upgrades and unit icons doesnt have fatigue bars anymore. Not what I would consider improvements..


    CBR
    Last edited by CBR; 08-21-2004 at 04:17.

  2. #2
    Member Member Skomatth's Avatar
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    Default Re: IGN demo impressions

    Omg those elephants look ridiculous. Must have chucked the soldiers into the stratosphere.
    Take off your pants, baby. -Ernest Hemingway, A Farewell to Arms

  3. #3
    Senior Member Senior Member Oaty's Avatar
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    Default Re: IGN demo impressions

    As far as fatigue goes this is just a demo and the original shogun demo did not have fatigue in it nor was there an advantage to fighting downhill. Well I agree fatigue should be in there but should definately change. 1 reason the battle fields are suppose to be bigger. If a unit has not engaged or run it should only lose 1 fatigue bar max (climate permitting exe desert,swamp,hi;lly terrain or other variables). Reenforcements should not lose any fatigue until given an order. Desert battles really sucked in MTW because reinforcements were usually worth crap due to fatigue.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
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  4. #4
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: IGN demo impressions

    RTW still has fatigue, you can see it in the unit mouse over texts. But I just like to get an overview of it without having to mouse over all my units.

    And seems like you get to see the status of enemy units too now.


    CBR

  5. #5
    Wait, what? Member Aelwyn's Avatar
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    Default Re: IGN demo impressions

    Yeah not my favorite thing either. Seems it'll be harder to tell which units are fatigued (maybe not too hard but I'm lazy) and I don't think its a good idea to be able to tell the status of enemy units. In that respect they dumbed it down too much. Yeah they're trying to make it as easy as possible to pick up and play, but I don't like that, if that change is permanent.

    Also, I like how the unit icons, mini map, and whatever is on the right, fits at the bottom. But, will you be able to enlarge the mini map at all?

  6. #6
    Keeper of Glyphs Member [DnC]'s Avatar
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    Default Re: IGN demo impressions

    Reading it now and enjoying, but aren't the upside down ^'s the fatigue bars? Just a new system perhaps. Don't know what else they could be for, they aren't marching bars, those are the yellow ^ ones uptop if I'm correct.

  7. #7
    Member Member Stuie's Avatar
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    Default Re: IGN demo impressions

    Quote Originally Posted by CBR
    RTW still has fatigue, you can see it in the unit mouse over texts. But I just like to get an overview of it without having to mouse over all my units.

    And seems like you get to see the status of enemy units too now.

    CBR
    Actually, since everyone is always whining about realism, it seems more realistic to me that you have to check with each unit (mouse over) to obtain their current status rather than having it spelled out for you.

    Of course seeing the status of enemy units does the opposite.

  8. #8
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: IGN demo impressions

    Quote Originally Posted by Stuie
    Actually, since everyone is always whining about realism, it seems more realistic to me that you have to check with each unit (mouse over) to obtain their current status rather than having it spelled out for you.

    Of course seeing the status of enemy units does the opposite.
    I agree here.

    Barkhorn.
    "Après moi le déluge"

  9. #9

    Default Re: IGN demo impressions

    Quote Originally Posted by Stuie
    Actually, since everyone is always whining about realism, it seems more realistic to me that you have to check with each unit (mouse over) to obtain their current status rather than having it spelled out for you.

    Of course seeing the status of enemy units does the opposite.
    Disagreed, micro-management doesnt mean historical accuracy, it means numb fingers and needless work. Bad imo.
    Common Unreflected Drinking Only Smartens

  10. #10
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: IGN demo impressions

    I have tried to make a small list of the units we have seen for the demo, in the pictures and such as so far i have:


    Carthage:

    Carthaginian Skirmishers
    Sacred band cavalry
    Poeni infantry
    War Elephant
    Armoured war Elephant
    Another cavalry unit perhaps the generals unit, not sure

    Mercenary for carthage:

    A Gallic light infantry unit
    Numidian cavalry
    Gallic Cavalry
    Cretan Archers

    Roman army(at Trebia and in the tutorial part)

    Hastati
    Triarii
    Principles
    Velites
    Roman Archers
    Roman General(heavy cavalry)

    The gallic army at the bridge has another tyoe of infantry and another unit of cavalry. The infantry definetly differs as in one of the pics at IGN shows a dead Gaul at the roman archers feet.

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