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  1. #1
    Senior Member Senior Member Oaty's Avatar
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    Default Re: IGN demo impressions

    As far as fatigue goes this is just a demo and the original shogun demo did not have fatigue in it nor was there an advantage to fighting downhill. Well I agree fatigue should be in there but should definately change. 1 reason the battle fields are suppose to be bigger. If a unit has not engaged or run it should only lose 1 fatigue bar max (climate permitting exe desert,swamp,hi;lly terrain or other variables). Reenforcements should not lose any fatigue until given an order. Desert battles really sucked in MTW because reinforcements were usually worth crap due to fatigue.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
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  2. #2
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: IGN demo impressions

    RTW still has fatigue, you can see it in the unit mouse over texts. But I just like to get an overview of it without having to mouse over all my units.

    And seems like you get to see the status of enemy units too now.


    CBR

  3. #3
    Wait, what? Member Aelwyn's Avatar
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    Default Re: IGN demo impressions

    Yeah not my favorite thing either. Seems it'll be harder to tell which units are fatigued (maybe not too hard but I'm lazy) and I don't think its a good idea to be able to tell the status of enemy units. In that respect they dumbed it down too much. Yeah they're trying to make it as easy as possible to pick up and play, but I don't like that, if that change is permanent.

    Also, I like how the unit icons, mini map, and whatever is on the right, fits at the bottom. But, will you be able to enlarge the mini map at all?

  4. #4
    Keeper of Glyphs Member [DnC]'s Avatar
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    Default Re: IGN demo impressions

    Reading it now and enjoying, but aren't the upside down ^'s the fatigue bars? Just a new system perhaps. Don't know what else they could be for, they aren't marching bars, those are the yellow ^ ones uptop if I'm correct.

  5. #5
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: IGN demo impressions

    the yellow ^ on top of an icon is a movement indicator. 1 for marching, 2 for running. You can see it on the vids.


    CBR

  6. #6
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: IGN demo impressions

    The game looks great. There are quite a few factions in thsi demo, The Julli, Carthage, Gauls and i think another Roman faction at least. So i think we have some modding opportunities with this demo


    Also i like the Cretan archers and the new look celtic auxillaries for Carthage but i would like to have seen the Iberian infantry up close but they don't seem to be in the Carthaginian army, which is a shame

  7. #7
    Keeper of Glyphs Member [DnC]'s Avatar
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    Default Re: IGN demo impressions

    Quote Originally Posted by CBR
    the yellow ^ on top of an icon is a movement indicator. 1 for marching, 2 for running. You can see it on the vids.


    CBR
    That's what I said ~:p
    Or weren't you replying to me?
    The fatigue bars I was talking about were the ones on the left of the unit image.

  8. #8
    Wait, what? Member Aelwyn's Avatar
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    Default Re: IGN demo impressions

    Quote Originally Posted by [DnC]
    That's what I said ~:p
    Or weren't you replying to me?
    The fatigue bars I was talking about were the ones on the left of the unit image.
    I know what you're talking about. And I think those icons refer to valour, or whatever they're gonna call it now. If you can see, there's a bronze looking one, a silver, and a gold. There are some with 2 upside-down ^ bronze things, so thats probably valour 2. 1^silver is probably valour 4, and 1^ gold is probably valour 7, etc. You can also now see weapon and armour upgrades on the unit icons.

    The Elephants have me thinking though. In the first screenshot there's 2 units of elephants. The first has 17 at what would appear to be valour 0, and is fighting. The second has 8 at v0 and is running away. So unless the elephants went 'crazy' or whatever happens when they kill your own troops, then they may run away pretty quickly with less casualties. So I'm wondering, will higher valour elephants be less likely to run? Or will they always be unpredictable...
    Last edited by Aelwyn; 08-21-2004 at 16:05.

  9. #9
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: IGN demo impressions

    Quote Originally Posted by [DnC]
    That's what I said ~:p
    Or weren't you replying to me?
    The fatigue bars I was talking about were the ones on the left of the unit image.
    Gah sorry I didnt read post properly. The small ^ on the left of the icon is valor. You will notice 3 different colors (bronze, silver and gold) and max 3 of them. A total of 9 valor.

    Edit: IIRC all the units have the same valor in all the pictures of the battle and its been seen and commented on earlier in a *cough* leaked *cough* "preview" of am earlier beta. These screenshots are just a confirmation of the valor system of RTW.


    CBR
    Last edited by CBR; 08-21-2004 at 16:52.

  10. #10
    Member Member Stuie's Avatar
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    Default Re: IGN demo impressions

    Quote Originally Posted by CBR
    RTW still has fatigue, you can see it in the unit mouse over texts. But I just like to get an overview of it without having to mouse over all my units.

    And seems like you get to see the status of enemy units too now.

    CBR
    Actually, since everyone is always whining about realism, it seems more realistic to me that you have to check with each unit (mouse over) to obtain their current status rather than having it spelled out for you.

    Of course seeing the status of enemy units does the opposite.

  11. #11
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: IGN demo impressions

    Quote Originally Posted by Stuie
    Actually, since everyone is always whining about realism, it seems more realistic to me that you have to check with each unit (mouse over) to obtain their current status rather than having it spelled out for you.

    Of course seeing the status of enemy units does the opposite.
    I agree here.

    Barkhorn.
    "Après moi le déluge"

  12. #12

    Default Re: IGN demo impressions

    Quote Originally Posted by Stuie
    Actually, since everyone is always whining about realism, it seems more realistic to me that you have to check with each unit (mouse over) to obtain their current status rather than having it spelled out for you.

    Of course seeing the status of enemy units does the opposite.
    Disagreed, micro-management doesnt mean historical accuracy, it means numb fingers and needless work. Bad imo.
    Common Unreflected Drinking Only Smartens

  13. #13

    Default Re: IGN demo impressions

    What ARE those upside-down triangle-type things to the left of the unit picture? If it is fatigue, it looks a bit hard to see. Not to mention it looks like we have to count flags now for valour, as there's nothing on the unit icon to show valour. Just the number of men in the unit.
    I guess it would see confusing, though. We've only seen a few screenshots, not actually played the game or read the manual.
    Last edited by HicRic; 08-21-2004 at 16:18.

  14. #14
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: IGN demo impressions

    Quote Originally Posted by Sjakihata
    Disagreed, micro-management doesnt mean historical accuracy, it means numb fingers and needless work. Bad imo.
    Ahem...speaking of historical accuracy. No ancient general (or Samurai, or King for that matter) could gauge the exhaustion of his troops by looking at icons at the bottom of a screen!

    Barkhorn.
    "Après moi le déluge"

  15. #15

    Default Re: IGN demo impressions

    no king, emperor or shogun could magically fly around on the battlefield commanding troops by a single *click* nor did he have a map that automatically updated movements...
    Common Unreflected Drinking Only Smartens

  16. #16
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: IGN demo impressions

    Quote Originally Posted by Sjakihata
    no king, emperor or shogun could magically fly around on the battlefield commanding troops by a single *click* nor did he have a map that automatically updated movements...
    Yea, no shite. I posted a long time ago that it would be nice to have an option to work through subordinate commaders for an extra taste of realism.

    BTW, your comment in no way invalidates mine.

    Barkhorn.
    "Après moi le déluge"

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