The Hastati, Principes, and Triiari show up in custom as Aetholia, but I've not yet been able to build them in any era as Aetholians. What does it take to build these?Is it a province specific thing, or do you have to be completely teched? I've pretty well teched already in Classical (where they are available in Custom)...but still no Roman units, and no indication that building anything will get them. Haven't tried looking them up in the editor.
Big problem I see is that the non-Greek factions are slaughtered by huge waves of hoplites. There is not much that will slow a hoplite/phalanx down except for another hoplite. They are relatively easy to build and readily available, plus there is so much money that before long every province has two or three stacks of them. So in battling non-Greek factions it is a walkover for hoplites. 16 units of hoplites will walk over 16 units of anything non-greek--battle over. I have to attack provinces three times with loads of archers to whittle down the hoplites... And this results in really lousy generals for non-Greeks--good generals don't last long in battle vs. 16 hoplites, even with 8 stars and selective withdrawal (stars start disappearing.) A big part of the problem I've seen playing as Peonians, and Lydians is that not only do the Greek factions get unlimited numbers of hoplites, but they also get great upgrades (metalsmiths and gold armour) that the others don't get. Also, the Greeks get their best units in all provinces while others are limited (esp. Lydians) and can't build enough decent units to keep up. There should be more separation between the low end and high end hoplites in terms of tech requirements--currently I never even build more than a unit or two of base level, since in two or three turns I can tech to build the better ones. I don't think you should get more than lowest level hops until you have done a whole other castle upgrade. Some of this problem is related to the rapid tech tree.
Lots to like here, but some tweaks would be nice.![]()
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