I can remember how I anticipated RTW. MTW was imo one of the most reasonable gaming translations of realistic millitary tactics. So, after enjoying both the wonderful campaign and the mplay capacities of MTW, I dreamed of an even more intuitive system of battle controls in RTW.
Yet after playing the demo, I have found that the degree of control, from game speed to unit formation has unfortunately become more cumbersome and clumsy. I realize that hotkeys are the way to go, but I missed the ease of use evident in MTW in terms of the onscreen accessibilty of control through mouse use.
Yes, the graphics are impressive but the price is found in the stagnation of the controls available and accessible to the player. I assumed, wrongly, that there would have been some innovations with the controls. I also missed the fluid transistions found in MTW. RTW seems to lag, burp and jerk along on my machine (which is relatively powerful).
It's unfortunate that the game speed is not governed by a slider as in MTW. I especially loved having the ability to variably control it and either view or units in stasis or different speeds.
Obviously I can't comment on the campaign, which inspires me to salivate with the game's release. Still I expected more in terms of the the actual battle features.
However after saying this, I am sure that RTW will still blow other comparable games out of the water, since the series has shown such a degree of simple perfection, that other developers have failed to surpass or even equal.
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