Notepad-is not the answer, use a hex editor. I have got the gauls working in the tutorial but not convincingly, i will work a bit harder, and get back to you asap![]()
Notepad-is not the answer, use a hex editor. I have got the gauls working in the tutorial but not convincingly, i will work a bit harder, and get back to you asap![]()
Last edited by The Blind King of Bohemia; 08-22-2004 at 22:43.
YAY!![]()
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Thank you thank you thank you thank you thank you!
Hmm... what's a hex editor?
Last edited by Steppe Merc; 08-22-2004 at 21:42.
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
Oh nice![]()
CBR
Keep up the good work! This is good news indeed.![]()
Crazed Rabbit
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
Hurrah! I have a long list of things needing modding to reduce the Amphibian Annoyance Factor (AAF).
-Green arows (die!)
-Bad voice acting (disable it, or replace it if we have a few decent actors in our midst, or even just swap it with the speech from MTW and STW)
-The stupid things your units say when taking orders (just SHUT UP! Either shut up or get decent voice actors!)
-The nasty interface (especially the camera controls, I want my old setup back and editing the in-game options didn't work)
-The missing information in the interface (on fatigue especially)
-The puny unit sizes (units of 60 men as big units!? :cries:)
-The advisor (get rid of him!)
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
I deffinetly agree with Froggy in that the units need to be doubled... Or tripled!Or dare I say it... QUADRUPLED!!! Of course I have no idea about the amout of unit limits... but a 60 size unit is just puny.
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
hex stands for hexadecimal notation, which is a convenient way to represent numbers in computer programming. A hex editor allows you to edit the bytes in a file directly as numbers. Notepad only edits the text representation of the bytes.Originally Posted by Steppe Merc
@BKB,
what hex editors do you recommend? Long time ago I dabbled in some reverse engineering of Mac software [even wrote my own hex editor!], but I am totally clueless on PC tools for that.
Afrit
The plural of anectode is not data - Anonymous Scientist
I don't believe in superstition. It brings bad luck. - Umberto Eco
They are playing as Romans over at the TWC, so it shouldn't be long now.
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What if it is actualy you who are crazy, and I am realy not crazy?... No, you're right... I am crazy.
lol
Why did they waste time playing as the Romans? ~:p
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
most of these can be simply edited in the perferences.txtOriginally Posted by frogbeastegg
i removed green arrows, increased unit size. and there are more you can simply do in this list.
Llew Cadeyrn/Alrowan - Chieftain of Clan Raven
I see the unit number starts at 80. I wonder how much each number increases the unit size in game? I'm now trying out 120, will report (unless someone beats me to it).
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
Odd. I changed it to 120, and the unit sizes are the same.Has anyone else succeeded in this?
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
I got the infantry unit sizes in the battle of Trebia up to 120 men by editing dpack_0.pak with a hex editor, but they wouldn't go over that, and I did change the unit size in preferences.txt to 200. You can turn off the flags and green arrows in preferences.txt and that works to improve the sense of immersion. However, the infantry running speed seems very fast which makes it difficult to control all of your units, and it looks unrealisticly fast at times against the terrain and scale of the men which detracts from the sense or realism as well. They certainly did a very nice job on the graphics and the armies look good when forming up and marching, but there is a gamey aspect to the fighting once they engage. I played with almost all units increased by 20 men and that did slowdown the fighting, but I still could only control about 1/2 my units. The rest were on their own.
Last edited by Puzz3D; 08-23-2004 at 02:42.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
I agree, don't like the camera movement much. For some reason the screen seems kinda blocked to me, like I don't have good control and can't see everything. I suppose thats because I'm so used to the old setup though. Hmm...I'll have to find a hex editor again, as I got a new comp. and don't have many programs on it yet.
Overall not too bad though. I like the background pics when the demo is installing though.
hmm...whats 'Classic Control' and 'Classic UI' in the preferences.txt file?
Last edited by Aelwyn; 08-23-2004 at 02:45.
I tried using xci32 that I got from a link in CBR. All I got was a bunch of gobbly gook.
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
XVI32 works. It's freeware that you can get here: XVI (Isn't that neat. The program name is a roman numeral.) Search for Trebia. You get about 12 Trebias in the middle of the file, but the one you want is the next one after that down near the end of the file. Scroll down a little beyond that and you'll see the units in the Trebia scenario specified by name with upgrades and unit size for each. You can overtype or insert text characters in right side panel using the insert key as a toggle. Best to save a copy of your original dpack_0.pak before starting.
You see a lot of goobly gook because ascii characters are only defined for the numbers 0 - 127, but each byte can hold numbers between 0 and 255.
Last edited by Puzz3D; 08-23-2004 at 02:56.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
I tried to change the Gauls to the playable faction in the tutorial, and no luck. When I try to play, the unit screen where it shows the armies beforehand is completely blank. And when I quit I get some error that starts off saying something like C:\Romans\blah where there is no Romans folder in my C drive. Says the Julii aren't specified in the header or something...
Edit: Well I got the screen to appear at least. Tried to play as the Senate, but I don't think the tutorial is really changeable too much. The only thing we can probably change around is the Trebia battle, as I successfully played as the Romans. Maybe we could even change the map, add units, etc. For now I'm gonna take a break.![]()
Last edited by Aelwyn; 08-23-2004 at 05:11.
I modded the elephants to have valour/experience 5, as they are normally 0. Rediculous. I pulled back every other unit, and beat the Romans with just those 2 units. Over 900 kills. Just crazy. Oh, well I guess I also doubled the unit size...but still thats crazy. 28 Elephants killed over 900 men.![]()
If you havent found it, click ESC/GAME OPTIONS and you can revert your camera to original TW style by clicking the golden arrow.
Anyone want to outline how to fix much of my list in step by step, idiot level instructions? My modding experience is limited and I've never worked with anything like RTW's setup.Originally Posted by Alrowan
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
I have an XVI32 hex editor and for the life of me i can't understand anything on it, except the last portionok i'm with froggy in this one i don't know how to mod, so if anyone can help i'll appreciate it
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Texas is Gods country! - SFTS
SFTS =The rest =
Originally Posted by frogbeastegg
In the main demo folder you find the txt file called preferences.txt. Look for DISABLE_ARROW_MARKERS and change FALSE to TRUE
CBR
That's the kind of moron proof info I was looking for, thanks.Originally Posted by CBR
Quite painless to do.
Now, how to alter unit sizes? "A moron's guide to editing unit sizes".
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Mmm. Seems like you can't do all that much after all. I tried to add a Gallic contingent to Trebia and although they appeared on the faction unit section it would not take me to the battle. It says I didn't position them on the battlefield, but I did. I think it might read from a hidden hardcoded file.
Also, when I tried to make the Senate playable in the Tutorial, it crashed while loading the battle. And the Gauls don't seem to want to fight at all - you can only move them.
got rid of the arrows, but how do i play the Roman faction in Trebia?
Texas is Gods country! - SFTS
SFTS =The rest =
Can I have an idiot friendly how to increase unit sizes (a lot)?
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
Ok I'm wondering about the starting positions. The units have an X and Y near their description (like x86 y72 or something like that) but there's also another position description that looks more like the MTW one. It seems to be more for position on the map (ex. 806.82, -176.40) or something like that. But for the tutorial, there seems to be 4 of these second position descriptions which doesn't make sense since there's only 3 armies. And the last two have '-' signs after the second number, like the one above. There are a few that are similar (which could be the senate and the gauls) and one thats kinda further away which is probably julii, but I don't know what the other is for.
Basically I'm looking to play as the gauls in the trebia battle...its gotta be possible.![]()
When I try to mod unit sizes, I can up to a point. If theres 60 men in a unit, you can change it to 98 I think, and not 99 for the reason that if you add a 3rd digit to the unit size (thus moving things one space in the hex code) it doesn't seem to work, at least for me. I tried changing the spearmen from trebia to 120 men from 60, but it doesn't work.
Oh and I said 98 because when you change a unit like that, it seems to add 1 man for some reason, so it'd end up being 99. maybe this is the unit commander.![]()
This one is easy enough. Just open the dpack_0.pak in a hex editor, and do a search for the word 'playable'. Once you find the one referring to the Trebia battle it currently looks like:Originally Posted by faisal
Trebia playable carthage end nonplayable romans_julii end
Swap the two factions. MAKE A BACKUP OF THE FILE FIRST. Of course you know that.I find it easiest to insert the names correctly by clicking on the first letter of the faction and typing in the other faction exactly as it appears, then deleting the faction that was just there. I do it that way cause it seems to be necessary for the spacing to be correct, much like the tabs in the MTW files.
Hope that helps.
Aelwyn, where can you find the part about the unit sizes? I'm looking, trying to figure out what the heck all this stuff means, but I'm very confused.
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
Its in the dpack_0.pak file. You have to open it with a hex editor. Do a search for things like Carthage, playable, trebia, etc. You'll find a lot that don't apply to the demo (or do but not what you're looking for). The parts that you want to change are about 3/4 of the way down.
I just tried adding a unit of gauls to the trebia battle, and it didn't work. On the faction selection screen I saw that the unit was added but all I saw was a 'unit placeholder' outline, and when I tried to start the battle it took me back to the main menu. Not sure why, maybe because they're gauls, and the gauls aren't in the battle header, I dunno. But I added the unit info exactly as it appeared in the tutorial part, and even put in a location for them on the battlefield very near another carthaginian unit, exactly as it appeared in the file, just slightly moved over. No luck. I'll wait till others figure it out because I'm at my modding experience limit.![]()
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