Results 1 to 30 of 57

Thread: Sucess with mdding the demo!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
    Join Date
    Mar 2004
    Location
    New Jersey, USA
    Posts
    7,907

    Default Re: Sucess with mdding the demo!

    Odd. I changed it to 120, and the unit sizes are the same. Has anyone else succeeded in this?

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  2. #2

    Default Re: Sucess with mdding the demo!

    I got the infantry unit sizes in the battle of Trebia up to 120 men by editing dpack_0.pak with a hex editor, but they wouldn't go over that, and I did change the unit size in preferences.txt to 200. You can turn off the flags and green arrows in preferences.txt and that works to improve the sense of immersion. However, the infantry running speed seems very fast which makes it difficult to control all of your units, and it looks unrealisticly fast at times against the terrain and scale of the men which detracts from the sense or realism as well. They certainly did a very nice job on the graphics and the armies look good when forming up and marching, but there is a gamey aspect to the fighting once they engage. I played with almost all units increased by 20 men and that did slowdown the fighting, but I still could only control about 1/2 my units. The rest were on their own.
    Last edited by Puzz3D; 08-23-2004 at 02:42.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3
    Wait, what? Member Aelwyn's Avatar
    Join Date
    Mar 2003
    Location
    USA
    Posts
    837

    Default Re: Sucess with mdding the demo!

    I agree, don't like the camera movement much. For some reason the screen seems kinda blocked to me, like I don't have good control and can't see everything. I suppose thats because I'm so used to the old setup though. Hmm...I'll have to find a hex editor again, as I got a new comp. and don't have many programs on it yet.

    Overall not too bad though. I like the background pics when the demo is installing though.

    hmm...whats 'Classic Control' and 'Classic UI' in the preferences.txt file?
    Last edited by Aelwyn; 08-23-2004 at 02:45.

  4. #4
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
    Join Date
    Mar 2004
    Location
    New Jersey, USA
    Posts
    7,907

    Default Re: Sucess with mdding the demo!

    I tried using xci32 that I got from a link in CBR. All I got was a bunch of gobbly gook.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  5. #5

    Default Re: Sucess with mdding the demo!

    XVI32 works. It's freeware that you can get here: XVI (Isn't that neat. The program name is a roman numeral.) Search for Trebia. You get about 12 Trebias in the middle of the file, but the one you want is the next one after that down near the end of the file. Scroll down a little beyond that and you'll see the units in the Trebia scenario specified by name with upgrades and unit size for each. You can overtype or insert text characters in right side panel using the insert key as a toggle. Best to save a copy of your original dpack_0.pak before starting.

    You see a lot of goobly gook because ascii characters are only defined for the numbers 0 - 127, but each byte can hold numbers between 0 and 255.
    Last edited by Puzz3D; 08-23-2004 at 02:56.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  6. #6
    Wait, what? Member Aelwyn's Avatar
    Join Date
    Mar 2003
    Location
    USA
    Posts
    837

    Default Re: Sucess with mdding the demo!

    I tried to change the Gauls to the playable faction in the tutorial, and no luck. When I try to play, the unit screen where it shows the armies beforehand is completely blank. And when I quit I get some error that starts off saying something like C:\Romans\blah where there is no Romans folder in my C drive. Says the Julii aren't specified in the header or something...

    Edit: Well I got the screen to appear at least. Tried to play as the Senate, but I don't think the tutorial is really changeable too much. The only thing we can probably change around is the Trebia battle, as I successfully played as the Romans. Maybe we could even change the map, add units, etc. For now I'm gonna take a break.
    Last edited by Aelwyn; 08-23-2004 at 05:11.

  7. #7
    Wait, what? Member Aelwyn's Avatar
    Join Date
    Mar 2003
    Location
    USA
    Posts
    837

    Default Re: Sucess with mdding the demo!

    I modded the elephants to have valour/experience 5, as they are normally 0. Rediculous. I pulled back every other unit, and beat the Romans with just those 2 units. Over 900 kills. Just crazy. Oh, well I guess I also doubled the unit size...but still thats crazy. 28 Elephants killed over 900 men.

  8. #8
    Expert Attacker Member oblivious maximus's Avatar
    Join Date
    Jan 2003
    Location
    wallingford
    Posts
    164

    Default Re: Sucess with mdding the demo!

    If you havent found it, click ESC/GAME OPTIONS and you can revert your camera to original TW style by clicking the golden arrow.

  9. #9
    CA CA JeromeGrasdyke's Avatar
    Join Date
    Dec 2002
    Location
    At a new top-secret (non-CA) location, surrounded by lots of steel and glass, high atriums, hordes of lovely marketing ladies, and with a new and spacious desk with plenty of room for body-moving.
    Posts
    257

    Default Re: Sucess with mdding the demo!

    Quote Originally Posted by Puzz3D
    I got the infantry unit sizes in the battle of Trebia up to 120 men by editing dpack_0.pak with a hex editor, but they wouldn't go over that, and I did change the unit size in preferences.txt to 200.
    Note that the demo code doesn't support unit sizes above 250 men in total, so if you hack the .pak files to go above that it may crash the game in odd places, although the .pak parser may still accept the new values.
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  10. #10
    Squirrel Watcher Member Sinner's Avatar
    Join Date
    Aug 2004
    Posts
    390

    Default Re: Sucess with mdding the demo!

    A useful tip to modders: as well as opening the file with your hex editor, also open it with notepad, which gives you a far greater feel for the general layout of the battle script.

    I suspect that it shouldn't be too difficult to add extra units rather than just swap one for another, it's just that in a hex editor it's difficult to picture the overall structure of the file and thus important info gets left out leading to CTDs & the game refusing to play.

    I think there are still limits though: I tried to swap the Roman's light cavalry for heavy and arcani for velites, getting a CTD with an error about missing graphics for both units, so I would guess that we only have a subset of available units rather than the full complement.

  11. #11
    zzZZZz Member PaolinoPaperino's Avatar
    Join Date
    Jan 2003
    Location
    here and there...
    Posts
    171

    Default Re: Sucess with mdding the demo!

    Some guys on this site has done some nice patches.
    U can play as roman..etc..

    http://www.rome1.de/cms/
    Paperi si nasce

  12. #12
    Tree Killer Senior Member Beirut's Avatar
    Join Date
    May 2003
    Location
    Quebec, Canada
    Posts
    8,168

    Default Re: Sucess with mdding the demo!

    On behalf of all of us who are just too plain dumb to understand the intricacies of game modding...

    Thanks for what you're doing. We're all looking forward to the fun you will provide us.
    Unto each good man a good dog

  13. #13
    The Black Senior Member Papewaio's Avatar
    Join Date
    Sep 2001
    Location
    Sydney, Australia
    Posts
    15,677

    Thumbs up Re: Sucess with mdding the demo!

    Hail the Great Modders!

    Hail the Great Geniuses Programmers who make TW moddable... it really adds variety to a very good base... a bit like having your favourite pizza with your favourite beverage...




    I like Pizza... but I hate Pepsi so no Pizza Hut...
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
    Quote Originally Posted by Louis VI the Fat
    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
    Quote Originally Posted by frogbeastegg View Post
    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  14. #14
    Resident Northern Irishman Member ShadesPanther's Avatar
    Join Date
    Apr 2003
    Location
    Northern Ireland
    Posts
    1,616

    Default Re: Sucess with mdding the demo!

    It's very well done. A few annoyances but they will be gone.
    I don't really like having to unlock other factions. I want to be carthage first
    But The Romans are still quite good

    "A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally, I'd mudwrestle my own mother for a ton of cash, an amusing clock and a stack of French porn."
    - Edmund Blackadder

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO