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Thread: Petition to reduce RTW speed

  1. #1

    Default Petition to reduce RTW speed

    I have been reading the feedback on the demo, and I have come to the conclusion that the number one problem the community reported with it is the "speed" of the gameplay. 90% of the posts in the "demo feedback" thread complain about the speed.

    In my opinion the movement (run speed in particular) speed of the units should be slowed by 20% (although this is less important) while the "fighting" speed or rate at which casualties are created should be halved.

    All those who agree post here in favour so that CA can be coerced (in a friendly manner of course) into tweaking this before final release if there is time.
    Last edited by GFX707; 08-24-2004 at 14:13.

  2. #2
    Senior Member Senior Member The Scourge's Avatar
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    Default Re: Petition to reduce RTW speed

    Quote Originally Posted by GFX707
    I have been reading the feedback on the demo, and I have come to the conclusion that the number one problem the community reported with it is the "speed" of the gameplay.

    In my opinion the movement (run speed in particular) speed of the units should be slowed by 20% while the "fighting" speed or rate at which casualties are created should be halved.

    All those who agree post here in favour so that CA can be coerced (in a friendly manner of course) into tweaking this before final release if there is time.
    Not sure it's that much different from MTW.It may be that the closeness of the two armys ,makes it seem that way.I remember thinking the same thing about the Medieval Demo.
    That's it.

  3. #3
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Re: Petition to reduce RTW speed

    I liked the speed. Looked realistic all around. I thought the battles actually were lasting pretty long. Remember the units fighting were just units of 60-100 and like 10 of them. Imagine huge armys and you will beg that they kill eachother faster.. that or they include a 10x speed function
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  4. #4
    AKA Leif 3000 TURBO Senior Member Leet Eriksson's Avatar
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    Default Re: Petition to reduce RTW speed

    Go back to medieval and play the last mission of saladins historical campaign, and then replay trebia, fact both battles were waged in close combat speeded the game up, becuase imho the speed is pretty fine as it is.
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  5. #5

    Default Re: Petition to reduce RTW speed

    Look at the speed casualties are inflicted by sacred band cavalry in particular....charge them into something, watch an ungodly amount of casualties inflicted in far too short a time....

    In particular it is far too hard to keep track of what is going on when people are getting killed too fast. If you like being constantly in pause, that's fine but I don't. You look up after two seconds and your stupid troops have run off to the edge of the map chasing after routers, and the interface doesn't even include any order to prevent units from doing this (not an unreasonable command) all of which leads to frustration.

    It would be fine if you were fighting one unit versus another but when you have another 15 units to maneouvre and keep track of the speed is ridiculous!

  6. #6

    Default Re: Petition to reduce RTW speed

    I measured the run speed of those carth javelin skirmishers in the RTW demo, and it's 2.5 times the walk speed. The heavy Poeni Inf could not run, but it walked at the same speed as the skirmishers. In STW and MTW, inf units typically run at 1.66 times the walk speed. The walk speed is 3.72 miles per hour (1.68 meters per second). This would make the run speed in RTW 9.3 miles per hour which is about the speed of a marathon runner. It seems unlikely that an armored Roman legionaire with a large shield could run that fast, but they do it in the RTW demo. In anycase, in RTW demo the run speed relative to the walk speed of inf has been dramatically increased over the previous games.

    Additional test:

    It was the phalanx formation that prevented running. Thx for the tip guys. I measured heavy Poeni inf walk and run over the same distance, and the speeds were the same as the skirmisher unit. I also measured cath sacred cav. Walk is approximately 1.25 times faster than inf walk, and run is 1.75 times faster than inf run. So, if inf walk is taken as the base speed x then cav walk 1.25x, inf run 2.5x and cav run 4.375x.
    Last edited by Puzz3D; 08-24-2004 at 15:13.

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  7. #7

    Default Re: Petition to reduce RTW speed

    put them on guard mode and they will not run


    trust Yuuki to desect the stats! Thanks for the info, which proves we (the guys who think speed is too fast) are correct
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  8. #8
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Petition to reduce RTW speed

    One reason for the high casualty rates might be the big differences in valor. So it might be alright...too early to tell without modding it to equal valor.

    Poeni inf are in phalanx formation from start and that would slow them down. Maybe if you disable their special formation they can run?


    CBR

  9. #9
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Petition to reduce RTW speed

    The speed is fine... The User Interface is not however.
    "Believe those who are seeking the truth; doubt those who find it."

  10. #10
    Member Member Stuie's Avatar
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    Default Re: Petition to reduce RTW speed

    Personally I wouldn't petition for anything until we see the final product. The demo is obviously a one-sided affair that makes it very easy for the player to slaughter large numbers of men.

    Give me comparable armies meeting on the campaign map and then I can judge speed/casualty rate. This demo tells me nothing except that the graphics work on my system.

  11. #11

    Default Re: Petition to reduce RTW speed

    Quote Originally Posted by The_Emperor
    The speed is fine... The User Interface is not however.
    This is not a thread about user interfaces. That's what the demo impressions thread is for.

  12. #12
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Petition to reduce RTW speed

    Quote Originally Posted by GFX707
    This is not a thread about user interfaces. That's what the demo impressions thread is for.
    Isn't speed also what that thread is also for? I'm just saying if you are going to petition for something, make it something good.

    A lot of players like the speed in the demo as battles often took too long to resolve in the old TW games, but as far as I know almost all hate the Interface... Its more of a major gripe than unit speed.
    "Believe those who are seeking the truth; doubt those who find it."

  13. #13
    Mafia Hunter Member Kommodus's Avatar
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    Default Re: Petition to reduce RTW speed

    I think it would be great just to include an option to adjust game speed. A number of games have a feature like this included. (In fact, the Total War games do have it - it's just that the slowest speed is still a little too fast for some people.) I personally think the marching/running speed is fine.

    Of course, this still wouldn't address the casualty rates. It would be nice to be able to adjust this too somehow. The issue a lot of people seem to have is that, percentage-wise, casualties pile up extremely quickly, making it difficult to execute complex maneuvers before the melee is resolved. I would like to see head-on melees take longer, to allow for more maneuvering combat.
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  14. #14
    Senior Member Senior Member RTKLamorak's Avatar
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    Default Re: Petition to reduce RTW speed

    well.. Yukki's stats show that the speed is indeed to fast in terms of realism, and when comparing run/walk speeds throughout the last 2 games, and when compared to marathon runners ~:p

    I do like the increased speed however, and always disliked the crawling along of mtw (compared to shogun anyway).

    I wouldnt mind a small reduction in speed i guess, but not much ;)

  15. #15

    Default Re: Petition to reduce RTW speed

    I also think running speed could be a little bit slower. Just a little bit, because the maps are big, running a unit for even a small time will considerably lower its fighting power as usual, and while marathon is a bit fast, I like the explosive charges.

    Killing speed: I think it depends a lot on the valour, especially with respect to the Sacred Band. Just have your Poeni stand and fight against the triarii (which the AI sends in first, not very Roman ), and it will take a lot longer before any line breaks. Now imagine TWO phalanxes battling it out.

    So, no premature critics from me as well, I will wait for the full release. Just having some fun with the demo, getting used to the controls, so I can jump into the full game immediately ~:p

  16. #16

    Default Re: Petition to reduce RTW speed

    Quote Originally Posted by CBR
    Poeni inf are in phalanx formation from start and that would slow them down. Maybe if you disable their special formation they can run?

    This is correct. Disengage from phalanx formation and they can run along happily
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  17. #17
    Member Member spacecadet's Avatar
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    Default Re: Petition to reduce RTW speed

    Quote Originally Posted by The_Emperor
    The speed is fine... The User Interface is not however.
    What he said


  18. #18
    Resident Northern Irishman Member ShadesPanther's Avatar
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    Default Re: Petition to reduce RTW speed

    Quote Originally Posted by Sjakihata
    This is correct. Disengage from phalanx formation and they can run along happily
    They actually fight like Principes then. Very nice

    "A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally, I'd mudwrestle my own mother for a ton of cash, an amusing clock and a stack of French porn."
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  19. #19
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Petition to reduce RTW speed

    I'm with you. Of course, hopefully we can mod it, since it may be a bit late. But the units are way to fast.

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  20. #20
    Provost Senior Member Nelson's Avatar
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    Default Re: Petition to reduce RTW speed

    I was astonished when I gave some triarii an order to run. In this demo the infantry seem to fly. I'm not surprised that Puzz found the increase to be so great. It's obvious to anyone who has played a lot of TW.

    Armies were ponderous things and fast troops were only RELATIVELY swift. These demo units run like a doped up Olympian. If people want faster battles then they should play with the arcade setting. I say things need to slow down.

    Aside from the pace, I have no other serious beefs with this outstanding (albeit brief) demo. A couple little annoyances but that's about it.
    Time flies like the wind. Fruit flies like bananas.

  21. #21
    Takeda Kygona-san Member Medieval Assassin's Avatar
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    Default Re: Petition to reduce RTW speed

    IMHO it seems realistic, though I haven't played, units kill eachother at a good speed for playing, although its probaby not realistic, If 2 men go one on one, more then likely it wont last long.
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  22. #22
    Member Member Thoros of Myr's Avatar
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    Default Re: Petition to reduce RTW speed

    I agree that some of the units move too fast and I think elite units kill too fast but the rest of the units are fine and a slight increase in killing speed actually feels more realistic then MTW, they've just gone too far with the elite units and movement speed of some units. I see no reason why a mod can't fix these issues.

    As for the UI, I think it's the worst part of the demo and CA will have to fix it, a mod probly cant do to much to the UI.

  23. #23
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Petition to reduce RTW speed

    Battles were slow things, and while I wouldn't fight a day long battle, it still goes way to fast. They probably did this to apeall to newbies and the general public.

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  24. #24
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Petition to reduce RTW speed

    I'm wondering if what we're seeing in the demo actually is the arcade setting, which by its nature usually implies lots of flash, high speed, 'kewl' graphics & effects , simplistic controls and - in combat games - lots of slaughter, all generally at the expense of realism and detail.

  25. #25
    Provost Senior Member Nelson's Avatar
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    Default Re: Petition to reduce RTW speed

    I believe arcade setting turns off morale and fatigue (if not other things too) , both of which seem to be on during the battle.
    Time flies like the wind. Fruit flies like bananas.

  26. #26

    Default Re: Petition to reduce RTW speed

    Speed is much too fast...no time to do anything, just charge your units and the enemy routs.

  27. #27
    Member Member Thoros of Myr's Avatar
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    Default Re: Petition to reduce RTW speed

    If you have not tried it, play the gual vs. senate mod, the battle can take 20+mins and the units don't route in a heartbeat. When you compare it to Trebia it's almost like two different games.

  28. #28
    Member Member Spartiate's Avatar
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    Default Re: Petition to reduce RTW speed

    I played the demo for the firdt time last night and i was really dissappointed with the speed.It was way too fast.Once you give your original orders while the game is paused you can really do very little to affect the outcome after that.How the hell are you supposed to micro manage when everyone is engaged within 5 seconds at most.I really thought nothing could ruin this game for me but i see that i may be wrong.Please God it will be tweaked for the final release.I do not remember the units being this fast on Time Commanders so hopefully it's just the demo.
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  29. #29
    Forum Administrator Forum Administrator Admin's Avatar
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    Thumbs up Re: Petition to reduce RTW speed

    Hello,

    I feel infantry is running too fast. Not sure how much, just an impression.

    I also had a conflict with the camera keys. The 4 and 6 are supposed to strafe and the 1 and 3 to rotate. Oddly it was doing either one or the other for both sets at the same time. I changed the controls to classic in the preferences.txt using Wordpad and that seemed to fix it, but unit drag&drop was gone.

    Preferences.txt is a very nice addition to the game: my experience is that GUI configurators sometimes refuse to accept a setting. It's great to have Wordpad then.

    Nice settings too: no arrows and away with those huge, surprise spoiling flags. Pretty convincing demo and the soldiers act lively.

  30. #30
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Petition to reduce RTW speed

    Petition to reduce RTW speed?

    Where do I sign!

    The speed of the units is amazing. At least in the battle of Trebbia, everything was almost instant. By the time I had got my cavalry into the Roman rear, most of the real action was winding down!

    Call me old-fashioned, but I liked the pace of MTW. It let you think and respond to develpments.

    Of course, maybe I was just distracted by the otherwise beautiful game. ~:p

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