Original intention was asking. But, if it's stuff that's not implemented yet, it could be read as a suggestion. That's an irritating response, isn't it? Oops.Originally Posted by Ludens
Okay, question answered.Originally Posted by Ludens
Just something that I think every C-in-C should have to face up to. However, you're right in that excessive micro-management wouldn't make for particularly enjoyable gameplay. I brought it up because if units had to be 'retired' at a certain age (could be done for you, automatically if need be) it would give you the opportunity to train up a replacement unit at a higher tech/honour level or make up the numbers with a different troop type altogether. In other words, units dropping out could work in your favour.Originally Posted by Ludens
Well, in that case, if valour/honour represents battle experience then shouldn't the valour level decline over time as those soldiers grow old and get replaced by younger, inexperienced ones?Originally Posted by Ludens
Tech level tends to rise and rise with the passage of time but experience needs to be periodically replenished by sending successive generations into battle, so they can learn for themselves. Of course, STW allows you to upgrade your dojos, representing the improvements in training which would, in reality, be the result of experience gained by your most successful units being shared with the rest of your army - but retraining is involved, which should come at a cost. Hence the argument about tech improvements being allowed to spread across your entire army, not just fresh units but not for free, so you should still have the option of not doing it.
I could argue that MTW et al fit in the category of 'God Sims', in that real world empire-builders don't live forever either. No civilisation had a single strategist as their commander for generations, which is basically what you get with this kind of game. As players, we are also aware of the strengths and weaknesses of the various unit types, whereas real generals only got to find this out through, sometimes painful, experience.
We also know about the course of historical events, know why certain commanders made big mistakes which we can correct or avoid. At the time, every army in history always went into battle thinking it was better than the other side and sometimes got their a^^es kicked because they turned out to be wrong. The only chance to replicate such blunders in the game would be for players to be completely ignorant about history, or warfare in general, or both, short of getting it wrong on purpose.![]()
Ah, so it can be done then? That was the impression I got. I was just using the wrong terminology. Rebuild, upgrade, it means much the same to me.Originally Posted by Ludens
See above comments about valour. Should it be perpetual? If so, maybe it represents the reputation of a regiment/unit. We can safely assume that all units take on fresh recruits, year by year. The individuals who gained that valour will eventually leave but the reputation of the unit as a whole persists. We can also assume that not all recruits are of the same quality and the best units only accept the top level new recruits. That would be okay.Originally Posted by Ludens
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