Poll: Reduce or not reduce RTW speed?

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  1. #1
    Grand Dude Member Dead Moroz's Avatar
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    Lightbulb RTW speed: reduce or not reduce?

    OK, gentlemen, let's count all pros and contras.

    I think there should be option in preferenses to choose the desirable speed. But the minimal speed of units and "killing speed" must be reduced much in comparison with speeds we have in demo.

  2. #2
    Member Member Thoros of Myr's Avatar
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    Default Re: RTW speed: reduce or not reduce?

    While I think some units don't need to be messed with, most of the units need thier movement and killing speed reduced, in line with the killing speed, CA seems to have gone overboard with the effect of valor. Zoom in for a look, High valor units basicly vaporize weaker foes on contact.

  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: RTW speed: reduce or not reduce?

    I think it's too late for a vote like this, but I agree that the battle speed is way too fast. It feels highly arcade....ahh teh pwn
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  4. #4
    Pontifex Maximum Member Lucius Lucullus's Avatar
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    Default Re: RTW speed: reduce or not reduce?

    From what we have seen of the demo, both needs to be reduced, but we do not know if it really is needed in the game just yet.

  5. #5
    Wait, what? Member Aelwyn's Avatar
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    Default Re: RTW speed: reduce or not reduce?

    I don't feel the speed of the game is bad. Its not much faster than MTW, and its definitely slower than STW at least imo. Killing speeds may beed to be tweaked just a bit, but I feel most of this is coming from people's ideas that the Poeini Infantry die too quick. True they're are meant to hold, but they were facing Roman swords. The mercenary units on the Carthaginian side seemed to do well in taking on the Romans. True they were high valour, and some of the Roman units were lower valour, so thats why I think they may need a slight change, but this is all based on the demo.

    Remember, the MTW demo was very choppy, and the actual game wasn't like that. So don't base too much opinion on the demo.

  6. #6
    Resident Spammer Member son of spam's Avatar
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    Default Re: RTW speed: reduce or not reduce?

    I like the speed in this game, it's more like a standard RTS now. I always ran my MTW battles at 50-100% anyway.

    Perhaps a better speed slider would be in order though.

    OT: Actually I love the way cav vaporizes low valor inf on contact. It's just...cool!

  7. #7

    Default Re: RTW speed: reduce or not reduce?

    definitely both; the current state almost forces you to use Pause, it gives you too little time for maneuvres, and it looks kinda cheesy to see the zerg hordes dying as fast as they're spawned...
    Therapy helps, but screaming obscenities is cheaper.

  8. #8
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: RTW speed: reduce or not reduce?

    Quote Originally Posted by son of spam
    I like the speed in this game, it's more like a standard RTS now. I always ran my MTW battles at 50-100% anyway.

    Perhaps a better speed slider would be in order though.

    OT: Actually I love the way cav vaporizes low valor inf on contact. It's just...cool!

    Those are fightin' words. RTS games are only interesting for a short while. "Wrist flicker" games, uggghhh--all speed no thought. There are tons of those on the market already.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  9. #9
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: RTW speed: reduce or not reduce?

    Reduce both, but espically the unit speed.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  10. #10
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: RTW speed: reduce or not reduce?

    I played the extended Trebia, and while everyone didn't seem as fast as before, that was mainly because most of my troops were on Phanlax formation. Regardless, everyone was way to fast, and when the Romans were routing, I don't know how many out ran my elephants. No matter how fast you are, when you have a lot of armor and weapons, you shouldn't be able to out run a ticked off bull African Elephant.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  11. #11

    Default Re: RTW speed: reduce or not reduce?

    On first impression I would suggest slowing only the infantry run speeds, cav speed seems ok to me. Let's not forget though, this demo battle was an in yer face affair from the moment you hit 'p'

    Things could be a whole lot different when you actually have to do some marching and of course, as Puzz has demonstrated, upgrades will mean a whole new kind of battle. These were demo upgraded units.....and I think CA wanted us to win the battle somehow, I fought one battle on hard setting and didn't lose a single elephant

    .......Orda

  12. #12
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: RTW speed: reduce or not reduce?

    Orda, I played as the Carthiginains, and the battle started with the Romans on the other side of the river. It was not as fast, but still way to fast, with all of them going wayyy to fast.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

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