Quote Originally Posted by Blodrast
well, IMHO, "waiting for the full release to see if the speed needs tweaking or not" is an exercise in futility, because if it turns out that it does need to be tweaked indeed, well, it would be too late to do anything anyway.
Sure, there might be patches, at some point in the future...

I do agree that we might be drawing erroneous conclusions due to the inconclusive data that we were exposed to, this being a demo and all. But that's pretty much all we can do right now.

After all, it is possible that higher valour troops run faster, or fatigue affects speed in various ways for various units, we don't know deep the changes run.

So again, we're drawing conclusions on the limited set of data that we were provided.
Faith lies in the CA guys that they know what's really going on and can tell which of our issues are false issues or non-issues, and hopefully do the right thing in the final release.
I agree with that. However, after screaming women, head hurlers etc I find my faith disappearing. It seems CA wants to turn RTW into a standard RTS, with 'special attack' (will the druids now cast magic or heal?) and the fact that names are mentioned and the speed of legionaries carrying heavy shields (scutum) and armour they run like crazy.

I think they need to incorporate three speed levels. Normal, aka walk, fast, aka run, and then charge. Charge will only be used for a short period, it is a sprint, and cannot be maintained for more than 50-100 meters. So first you walk, then run and finally charge. The charge can also only be used when enemy units are within range.

But now the running speed needs to be turned down. This is the only concern. And since Yuuki has desected the numbers, it is safe to say that this will be true in the game for every infantry (except the obvious slower ones), however, killing speed cannot be jugded because of uneven valour/honour what ever.