The sprinting for long periods of time... maybe their should be a speed switch in options:
ammo on/off
speed realistic/arcade
The sprinting for long periods of time... maybe their should be a speed switch in options:
ammo on/off
speed realistic/arcade
Originally Posted by son of spam
Those are fightin' words. RTS games are only interesting for a short while. "Wrist flicker" games, uggghhh--all speed no thought.
There are tons of those on the market already.
Rome Total War, it's not a game, it's a do-it-yourself project.
I've run throught the demo. The action takes place much too quickly. The battle is over in about 30 seconds once contact is made. Reminds me of the days when you had to manually adjust speeds for some games in DOS...if you didn't and played an old game on a new PC it was like playing at 32x.
Rome Total War, it's not a game, it's a do-it-yourself project.
Exactly. They shouldn't be sprinting because a 100 man unit of guys with heavy armour and long spears just CAN'T sprint, especially if they are to keep anything resembling formation.Originally Posted by King Azzole
It's more the killing speed that I think is the issue. It really sucks to have be like pause....orders, watch 2 seconds, pause, orders
This is exactly why people shouldn't be judging the full game based on the one-sided demo. The demo is designed for you to kick butt no matter what you do, and get a small taste of the grapics and such. Obviously once there are balanced sides involved, the battles will play out much differently.Originally Posted by Puzz3D
This is why I voted run speed only. For that can EASILY be measured. Simply, with such a big shield, armour, helmets, weapons ON SNOW and HUNGRY among 96 others you CANNOT run like that, no way. Maybe slingers could run fast like that, but not a legionary. Looks like the frickin ghosts in lotr3
Common Unreflected Drinking Only Smartens
Hello,
There's a nasty glitch in this software preventing people to vote in certain posts. I looked at it at the database level and it tells user A has voted at time 0 and the vote is for an option that even isn't there. In other words:a poll is filled with false casts by the board.
The mail to support is already sent, until then I can't do much more than deleting the false entries. This one is cleaned up now, affected over a 100 users. Try to cast your vote again if it refused before, it should accept now.
I'll do my best to clean the other polls but I may miss one, if so just drop me a PM or note in the Watchtower.
The demo 'felt' like an RTS game to me so I'd have to vote for slowing the whole thing down. As has been said though, it may be due to the one sidedness of the battle settings. Given that we're probably only one month from release, any changes will have to go on a patch since I would guess that the initial production would have to be complete.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
I just played as the Romans, BEFORE they cross the river, and I now think there is no need to slow things down. It just feels faster because the armies are very close together, but once you start further away it's fine.
Of course how fast units tire is another matter.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
The reason of large maps for increased speeds spell disaster for the game. The speed bar (currently lacking) is for that. I cant believe fully armoured infantry in formation running like they are sprinters.Originally Posted by 1dread1lahll
One thing many fail to realise is this, running in formation while wearing armour and wielding sharp objects is impossible.
Keeping the ashigarus in line since 1575
On first impression I would suggest slowing only the infantry run speeds, cav speed seems ok to me. Let's not forget though, this demo battle was an in yer face affair from the moment you hit 'p'
Things could be a whole lot different when you actually have to do some marching and of course, as Puzz has demonstrated, upgrades will mean a whole new kind of battle. These were demo upgraded units.....and I think CA wanted us to win the battle somehow, I fought one battle on hard setting and didn't lose a single elephant![]()
.......Orda
Orda, I played as the Carthiginains, and the battle started with the Romans on the other side of the river. It was not as fast, but still way to fast, with all of them going wayyy to fast.
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
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