Hello Yuuki,

Hmm, sending in suggestions to the right people can't hurt. And actually, we can't blame marketing either. If they do their job well (huge sales) then all gamers gain too. And to be even more fair, coders can smu.. cough.. in some bits, but making modding a serious part of the game is something different. I'm not sure whether Market managers decide about that, but programmers need permission from the boss(es) to do that.

Modding is a proved 'concept', both here and in other games. The left hand needs the right one to wash both.

Not necessarily Yuuki. The demo shows another level, there's the option to set realism in the demo by changing some configuration, there can be more in the full game and also MP. Possibilities enough.

More people or less people, that's an interesting topic. It's true that different settings could create several camps. That's always been the case anyway: people insisting on playing 60k battles, flat maps and so on.
But I agree, different mods will probably split it up more. The counter effect is that the different styles will attract more people. As long as old/regular players have a pool of say 100 players there won't be a negative effect compared to the old situation. Look at it from another way, would RTW bring in 1,000's of new MP gamers if it was just an improved old style MTW? I fear not, STW/MTW are undoubtely great fun, but not everyones meal.

Absolutely nightcrawlerblue. I've played some 'alternatives', Kraellins mortars spring to mind. Great fun, it had little to do with realism, but great fun.