Tosa,

The nature of the suggestions will have to change since there is no point in making suggestions that would bring the gameplay in a direction that is incompatible with Creative Assembly's goals. A suggestion such as, "Have the ai control all my units except the one I have selected.", would probably fall on receptive ears. That way you could play the entire battle at ground level zoomed in on the unit you are controlling and really enjoy the 3D graphics. After all, I doubt there are many players in the massive market that CA is trying to reach who can actually coordinate 20 units, and, if you only have to control one unit, you could possibly expand your customer base by making inroads into the first person shooter market.

I'm not being sarcastic. I actually have more fun with the RTW demo by zooming in on one unit and controlling that unit at ground level. Of course, I'm not controling the overall battle by doing that, but trying to control the battle gives me a headache because it's all happening too fast to actually control all the units. I find myself reacting to the RTW demo the same way I react to something like Call of Duty. It's fun to play for a while, but I have to get away from it after a short time and do something less hectic. With MTW, I only take a short break between battles and often play as many as 10 battles in one continuous session over a period of hours. I never get the feeling that I want to play some other game. I already have that feeling with the RTW demo, and I've only had it 3 days. Some of the other games on my shelf are starting to appear very attractive.

And, 1000's of new muliplayers is meaningless to me if they are playing a game that I don't play. It will mean the next Total War game will be even less about coordinating units and even more about flashy graphics and clicking fast. As has been mentioned in the past, clicking fast is a skill. , but tactical thinking suffers when reacting fast becomes more important.