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Thread: Medieval XL and Super High Beta
Kali 09:01 08-26-2004
XL is Viking Hordes Mod,
Its similar to Superhigh or Supermod (The Blind Kings project) with new factions, provinces, buildings, and units but unlike Supermod, in XL the Glorious achievments still work . BKB's mod is more expansive and experimental, with lots more new units and buildings but there are still a few glitches to iron out. Both are excellant (if not essential) game enhancements. There are several versions of Supermod, Superearly, SuperHigh and Supermod plus Superlate the add on for Supermod. The last two are the most rescent which include everything to date and are self installers.


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VikingHorde 09:26 08-26-2004
Hi Feanor

My mod has some new AI settings, unit stats and new trade structure. It makes the game a lot harder because the AI builds better units, is less likely to rout in-battle and you can't build a huge trade empire anymore. The AI is not able to build trade empires, so why should the player. The mod still needs some balancing and has a few minor bugs, but works ok. The final version will be out in a few weeks.

There is a full list of changes here:
https://forums.totalwar.org/vb/showthread.php?t=31201



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Ldvs 10:28 08-26-2004
Note that superlate is also out, although there are still a few bugs (a patch will be released).
You could try Hellenic Total War (HTW) if you like the greek era.

Most of the mods overwrite the original MTW files (except vikinghorde's mod) so you may need several installations of MTW if you want to play many of them at the same time.

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The Blind King of Bohemia 20:31 08-26-2004
Yeah the final release of my mod will iron out these flaws, although there is only one at the minute which drastically interferes with gameplay. Check out my thread in the Engineers Guild for all the details you'll need.

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