Hello again everyone,
Thanks for the replies, I'd like to comment on a few.
@ quadalpha:
I know the new buttons are in place and the kill ratio is still there, but the killbar is more obscure, even when I'm running at 800x640. It will be pretty hard to read in higher resolutions I think, plus the whole reason it's there is to give you a quick global overview of the battle, whereas it is now a bit hidden. Add to that, that the bar includes allied units (I heard, didn't notice myself), which has both good points and bad points. I personally like the bar without allied kills, but now I don't have the choice for that bar anymore.
Which is also the case for the new buttons. The slider gives you more option. Choice equals power (at least to those willing to make them), they just removed power from us. Why not make it the slider but put the buttons there as well, as a way to 'quickly come to a standard fast forwarding (like 33% or 66%)', making the slide jump to that speed. That way the people which like the slide can manually use the slider, and those who find the slider ambigious could just press the buttons to move the slider.
@Ldvs:
Yes, but isn't comparing necessary? How do you choose the games you like? It's probably on some distinct features. I choose Warcraft for the fantasy-comic style warfare, with nice graphics, but also lots of options (I play mostly custom trigger games, which can differ enormously, from Tower Defense to AOS's). I choose Diablo because it's item system and character development appeal to me. I play Neverwinter Nights because I get totally enveloped in playing a role with nice graphics to boot.
And I play the Total War series to immerse myself in grand historic battles and boost my ego of being a good commander (;)).
Of course Rome;TW is a new game, but does that mean it should stray from it's heritage? It's strength? The uniqueness? What if Rome;TW suddenly was a first person shooter. Would you say "Hey.. it's just a new game! Adapt! It's a good FPS!" ? I don't think so. Maybe for some people the change is less then for others, but for me and some, the change is very notable and feelable (is that a word? sorry.. I'm Dutch.)
Not all changes are bad, mind, but the demo just didn't feel like the previous games. Like I said.. I came into contact with shogun just a few months ago.. and was hooked. I was hooked more to a 4-year old game with less graphics and the old battle systems, then a demo of an upcoming game with superb graphics and the new battle systems. That tells me a lot about the atmosphere of the game.
Another problem you pose is that we should play the game a few times before judging. I agree with you that we should. But it would be disappointing if we found we misjudged Rome;TW because we expected it to be (in the end) as unique in the world of games as the previous TW games. Because right now, Rome;TW doesn't feel that unique to me.
Lastly, I will definately try to adapt, but adapting and taking the bad things 'just for sake' is not a good reason. It is then like "Well, some of the game is good, I guess I'll have to ignore the bad things and keep my head high", not a very nice idea if you want to enjoy your game.
I will buy it.. since I also like history, but I don't think I will enjoy this part in the series as much as the previous ones.
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