If RTW is indeed an RTS, then it is a failure at it. I don't know if Navaros is still around, but I'm sure some of you remember his strongly worded complaints about MTW. IIRC, he is a big RTS fan. One of his biggest complaints about MTW was that once the battle started "you can't do anything anymore" - something that is definitely NOT true about an RTS game. On some other generic gaming boards I've heard similar comments made about STW/MTW, so Navaros is not alone in his viewpoint. Those little guys in an RTS will fight to the last man. There are no flanks and there is no routing in an RTS, so those very important TW concepts are alien to the RTS gamer. The fast clicking RTS gamers will be stunned to learn that their fast click has to be intelligent too. "Why are my stupid men running!?" they will exclaim. Followed by "Dumb game!" (or worse). With the speed at which RTW units run and kill, this complaint about not being able to do anything once the battle started is magnified even more. No, I don't think RTS fans will bask in the glory of RTW's speed - no matter how fast they can click.
Similarly, I've read comments on the above mentioned generic boards (and in some RTW previews) about the awkward camera & unit controls of the TW series. So what is wrong with providing control features and keys that RTS fans will find familiar? After all, as you continuously point out, there are a LOT more RTS gamers than TW gamers, if they are indeed the target audience to expand the TW brand. These large numbers of RTS fans is also a valid reason for making the RTS controls the default. One of the biggest pains about learning a new game is learning how to control the game. By including the RTS options, they make the game that much more accessible to those gamers. They can concentrate more on learning the complexities of RTW rather than fighting the interface first.
About those hideous green arrows: I didn't much care for them either and wondered why CA felt they were needed. Until I saw how jumbled combat can get. Gone are the nice neat formation of STW & MTW. In RTW, the units mingle - A LOT. And they can get quite scattered too. One click on the unit banner brings up all those green arrows and then you can see how badly your unit formation (or lack thereof) is. The arrows also can give you a quick idea as to the facing of the unit - another thing that may be hard to tell in the chaos that is combat in RTW.
I could comment on a few other items, but that will have to be for another time (maybe). Making the TW games accessible to other gamers is not dumbing the game down. Also, it is not very open-minded to think that features in those "other" (lesser) games are not worthy of a TW game. Other types of games have good ideas too.
Now, if CA would just slow down the RTW units enough so I can get in a double click on an enemy unit before it moves out from underneath my pointer, I'd be a little happier.![]()
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