The release of the demo triggered contrasting reactions; some of us feel confused and disappointed while others are happy with the demo and just cant wait to play the game. Obviously some major changes were introduced; some feel happy with that some are completely disappointed. Why? Also there is a fair amount of guesswork going on to find out where is exactly CA (and Activison) heading with this game. Obviously what comes here is part of this guesswork but I feel that it is fairly logical and consistent with what we can see at the moment. Also it has some painful conclusions for all those who loved the TW series for the depth of tactical battles.
So what is up with all the changes? Before we dive deep into the theory lets pin down the facts for those who think it is all about the green highlighting and the RTS style camera view.
1, The ENTIRE INTERFACE of the tactical battles was redesigned. Not a single old TW feature was kept.
- The icon system has been changed
- The unit controls have been changed
- The minimap has been changed
- The unitcontroll icons have been changed
- RTS camera set as default
- And of course, last but not least :) the (in)famous green highlighting
2, Game play has been changed
- Units run faster (with a lame reason that maps getting larger)
- Units kill faster
- Units have „special abilities” (warcry, flaming arrows for Cretan archers that can ignite solders!!!)
- „fantasy units” have been introduced (druids, war dogs, chosen axmen, flaming pigs, etc)
3, Unit names were kept simple. No more „nodachi”, or „naginata”, but we have „barbarian mercenaries”, „barbarian swordsmen”, „barbarian warbands”, „barbarian light cavalry”, „barbarian heavy cavalry”, „barbarian whatnot”, etc.
After seeing all these changes some of the old vets hold their head in their hands asking „why o’ why?”, while some says „why not? after all it is a new game it is logical that it comes with a new interface”.
First of all it is not logical. The logical move would have been to keep the those features that proved to be useful and try to improve the system building on them, instead of getting rid of the entire system as it is.
So why was this radical change necessary? Where is CA heading with all these changes? Well, the answer or part of the answer is obvious: to seek the favour of RTS fans, but lets not run ahead with the story. To understand the real problem we have to see the paradox of TW, which is as follows:
- The TW series have the best tactical engine (I am sure we all can agree on this).
- The multiplayer part was always the weakest market for the TW series.
So the PARADOX OF TW is that „The best tactical game engine has an insignificantly small MP community”.
Considering that anno they put so much effort into developing the tactical engine it is easy to see that it is an unsustainable situation on the long term. The very strength of the TW series can attract only a few hundred players while the less refined SP part was able to attract a lot larger fan base.
„What to do?” asked peeps at Activision HQ. I am sure they did not have to think hard or search too far. There are MP games with lot larger fan base, most of them RTS or RPG style of games. The solution is simple: turn the MP part into a RTS style of game (after all RPG style is bit more difficult to achieve).
The flip side of the coin is that they have to carry out this move while keeping their SP market. Luckily for them it is not near as impossible as it seems. While most SP players enjoy the tactical battles, they have other focus (namely the strategic aspects of the game), some of them even runs the battles on autocalc, etc. Also the changes introduced into the tactical part are more forgiving for SP players than to MP players. The typical SP reaction is „why don’t you guys use the pause button?” Indeed, why not? The SP player can pause the battle, hand out orders, can search for his flanking cavalry in the chaos of battle, can regroup his formation, can reassign groups that were lost after routing and rallying, etc. Why not? So what is this fuss about? So far so good for CA. Of course, to make sure to keep- if not increase- the SP market they will give all (or almost all) the changes the SP community asked for: improved diplomacy, improved alliances, improved trading, improved naval transport, improved strategic map, etc.
So here we can see the outline of a two-pronged attack, it is so clever and cunning, it is almost diabolic. I like it for sure.![]()
The first part is to INCREASE the depth of the strategic campaign to keep the recent fan base and win over the fans of empire building games like EU2, Civilisation, etc.
The second part is to DECREASE the depth of the tactical battles, turn them into an RTS-like or RTS battles and thus win over the fans of various RTS games.
Now the COMBINED market of these fan bases is something to be worth to aim for.
Consequences for game development:
- They wont incorporate anything suggested by the recent MP community. Simply because it is not their target group any longer.
- They will do their best to please the SP gamers. So SP guys and gals don’t be shy!!!
- They will do their best (in fact they did their best) to turn MP into a RTS style game.
- They will do their best to give more and more eye candy, so expect even more special effects, 3D animations, etc.
- In the foreseeable future there will be no improvement concerning the tactical engine. In fact, THE TACTICAL ENGINE IS TOO GOOD (!!!) for the RTS like game they want to use it. (And even so the tactical AI will look like a genius compared to the rush fest of RTW MP! Lets face it, they put a lot effort and time into the tactical engine and it did not pay back, it managed to attract only a few hundred people.)
Consequences for the community:
- SP base will be even stronger
- Old MP vets will slowly disappear (or stay here but play only MTW or even go back to STW).
- There will be a large new MP community, needles to say mostly RTS fans.
- The gap between SP and MP players will be even larger.
So what to do if you are planning to play RTW MP?
- buy yourself a fast mouse
- Do as Vanya suggested all the time: select all units, put them in wedge formation (if you can!), double (right!) click on the enemy general
CHAAAAaaaaRRRRRRRRGGgggggeeeEEEEEEEEEEE!!!!!!!!!!![]()
Good Luck and Have Fun …
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