I used the modrome tool to load up all units in the demo and then copied the descriptions given in the pre-battle screen. THe unit size is the default one as far as I can tell.
I grouped units by type, and then sorted by stats (sum of attack + defence). If anyone has more stats extracted from the game when modding, please post them.
THis may give an idea on how the game will be balanced in the final release.
Template of guide:
Unit name, (number of men), A(ttack) M(issile) D(efense) HP(hitpoints) Abilites. My own comments in Italics
Archers:
Roman archers (60): A3 M5 D2 Combat bonus in woods, can use flaming missiles, vulnerable to missiles, fast moving, can sap
Archer Warband (60): A3 M5 D5. Expert at hiding in woods, Combat bonus in woods or snow, can use flaming missiles, fast moving
Cretan archers (60): A 6 M10 D8 Combat bonus in woods, long range missiles, flaming missiles, good morale, good stamina, fast moving, can sap
Experiments at the .com show that cretan archers have 1.5X the range of roman archers. By stats, Cretan archers are definitely superior to vanilla kinds. Would probably grab any available in campaign map.
Skirmishers:
[Carthaginian] Skirmishers (60): A 3 M6 D3 Can hide in long grass, bonus in woods, vulnerable to missiles, fast moving, can sap
Skirmisher warband (60): A6 M9 D2 Can hide in long grass, bonus in wood or snow, vulnerable to missiles, fast moving
Velites (60): A 5 M7 D6 Can hide in long grass, bonus in woods, fast moving, can sap
Infantry:
I don't have enough info yet to differentiate anti-cav spears vs anti-spear swords etc...
Iberian Infatry (60): A 7 D 7 Bonus in woods, can sap . Armed with falcate.
Warband (61): A: 7 D: 10 Expert hiding in woods, bonus wood or snow, impetuous
Barbarian mercenaries (60): same as Warband, but available as mercenaries to other factions.
[Gaul]Swordsmen (61): A: 10 D: 12 Expert at hiding in woods, bonus woods or snow, impetuous, good morale
Triarii (62): A7 D 17 Bonus in woods, good morale, well armored, good stamina, can sap. Statistically, the Triarii appear weaker than Hastati and Principes. But historically they were the more reliable troops. Only game experience will determine their relative value.
Hastati (60): A 11 D 14 Javelins thrown before charge, bonus woods, good stamina, can sap
Poeni Infantry (61): A 9 D 18 Form Phalanx, Bonus vs Cav, Bonus in woods, Good morale, Well armored, can sap.
Principes (61): A 11 D 16 Javelins before charge, bonus in woods, well armored, good stamina, can sap.
Sacred Band (61): A 12 D 23 Form Phalanx, bonus vs cavalry, bonus in woods, good morale, very well armored, powerful charge, good stamina, can sap
Light Cavalry:
[Carthaginian] Round shield cavalry (40): A7 D7 Can form wedge
Numidian cavalry (40): A 6 M 9 D8 Form cantabrian circle, good morale, good stamina, fast moving
Equites (40): A 7 D 12 Wedge
Barbarian cavalry (40): A 9 D 10 Bonus in snow, form wedge, impetuous, powerful charge
Barbarian Mercenary Cavalry (40): same as Barbarian Cavalry, but available to other factions as mercenaries
Shock Cavalry:
Roman Cavalry (40): A 7 D 15 Can form wedge Stats put them closer to the shock cavalry, although description assigns screening role to them.
[Carthaginian] Long shield cavalry (40): A9 D13 Can form wedge, good morale, powerful charge
Barbarian Noble cavalry (40): A: 10 D: 15 Combat bonus in snow, can form wedge, may charge without orders, good morale, powerful charge
Legionary Cavalry (40): A 9 D 22 Form wedge, good morale, powerful charge, good stamina
Sacred Band Cavalry (40): A12 D22 Form wedge, very well armored, powerful charge. With good valor bonuses, such as the historical battle of Trebbia, SBC appear invincible.
Bodyguards:
Roman General (18): A12 D14 HP2 Wedge, good morale, powerful charge, can’t hide, good stamina
Barbarian Warlord (18): A13 D13 HP2 Combat bonus in snow, excellent morale, can form wedge, powerful charge, can’t hide, good stamina
General’s bodyguard (18): A12 D22 HP2 Form wedge, good morale, very well armored, powerful charge, can’t hide, good stamina
Elephants:
War elephants (27 men): A7 M 8 D16 HP 15 Special attack, bonus vs cavalry, frighten nearby enemy, good morale, may run amok, can’t hide, good stamina
Armored elephants (27 men): A7 M8 D19 HP 15. Special attack, bonus vs cav, frighten nearby enemy, good morale, animals may run amok, can’t hide, good stamina.
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