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  1. #1
    Wannabe Roman General Member Essex_Cohort's Avatar
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    Post Time Commanders

    where on Earth has Time Commanders dissapeard too ? it was a cracking little show, and now it seems to have dissapeard off the face of the earth!!!

    The repeats aren't even on the Sky channels! I am very dissapointed, as it was a great way to get younger people interested in history, using the RTW battle engine.

  2. #2

    Default Re: Time Commanders

    Hmmm....... mabe not enough people were watching it.

  3. #3
    Julii Family Member Member TCon88's Avatar
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    Default Re: Time Commanders

    I have heard that the BBC are currently getting contestants for a second seires of Time Commanders so with any luck it should be back soon
    Regard your soldiers as your children, and they will follow you into the deepest valleys.Look on them as your own beloved sons, and they will stand by you even unto death
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  4. #4

    Default Re: Time Commanders

    Hurah!

  5. #5
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: Time Commanders

    It was an alright show but it really could have been so much better. The episodes should have been lengthened to allow more stratergy to the actual battles and it would have been much more interesting if they'd got some people who at least had the slightest clue what they were doing.

    Sadly, as with all things BBC (or UK television really), they have to appeal to the lowest level and they basically round up 4 goons with a common interest from Middlesex and watch as they bumble around and usually lose unless they decide to take pitty on them and let them win. Because let's be honest, of the few times they did manage to win on TC, it was because they had such an advantage in the battle that losing was nearly impossible (though occasionally they lost these) like the one against the Romans where the players team holds a river crossing and outnumbers them 5 to 1. In the other instances, the program must just let them win, because no matter how you disect what they did and what the AI did you can't see how they won - they get flanked and waste troops but still come out on top.

    If they are going to pitch Bev, Kev, Gary and Kelly against each other every week it would be nice if they faced another team, equally as gormless. Then it'd be like a circus of terrible commanding. Otherwise, get some people who at the least know how to play chess (checkers would do).

    Oh and I wish they'd please please please remove the stupid two generals, two lieutenants thing. What is the point of splitting the command infrastructure in such a terrible way. Even for a good commander this would be infuriating, not knowing who to give orders to or who commands what or whether their decision will be overuled by their counterpart. If it has to be four people make one general and three lieutenants and make it clear to the general somehow who commands what. An army is not a democracy and to win all someone has to do is tell everyone else to shut up and do what they're told. It may not make them very popular, but generals don't need to be - they NEED to win.
    Cowardice is to run from the fear;
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    But to hold the line anyway.

  6. #6
    Resident Northern Irishman Member ShadesPanther's Avatar
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    Default Re: Time Commanders

    I agree with Al Khalifah

    I remember the episode where they were romans and were attacked by Gauls. They decided to place the skirmishes and archers and slingers on hill far ahead of the front line and expect them to be ignored. Of course the Ai just sent a few cavalry units and rode over them like a car goes over a speed bump. They then decided to just hold a small area with their legions. They won because the gaullic charge did not crush them and eventually the gauls ran.
    Dunno how they did it.

    "A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally, I'd mudwrestle my own mother for a ton of cash, an amusing clock and a stack of French porn."
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  7. #7
    Evil Sheriff Member Despot of the English's Avatar
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    Default Re: Time Commanders

    The show used to be an hour long for several weeks but then reverted to a shorter 45 minute format. I really, really enjoyed the series, particularly some of the idiotic things the contestants did. One thing that sticks in my mind was when a team were playing the Romans and they had to stop Bodicca's army and they thought that mobilising the tortoise formation for their units was the best way to deal with the British horde . I also remember when one of the generals, knowing that the game was virtually up, shouted "Lets surrender! Surrender!"

    Great if there's another series planned!

  8. #8
    robotica erotica Member Colovion's Avatar
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    Default Re: Time Commanders

    Yeah the Politicians wanted to Surrender, that was pretty funny.

    Great show to give you detailed accounts of how and why battles went certain ways. I hope they improve the format next time - was good, but could've been great.
    robotica erotica

  9. #9
    Resident Northern Irishman Member ShadesPanther's Avatar
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    Default Re: Time Commanders

    There were some classic moments in the series.

    I would like people with some level of competence fight each other. Maybe have a tournament and have members like Historians, Army, Navy, Air Force and some other people who actually would know, not some average village idiot playing.

    I agree that the idea of two generals is stupid and there can only be one (Highlander ~:p )

    "A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally, I'd mudwrestle my own mother for a ton of cash, an amusing clock and a stack of French porn."
    - Edmund Blackadder

  10. #10
    Senior Member Senior Member Tricky Lady's Avatar
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    Talking Re: Time Commanders

    Quote Originally Posted by Despot of the English
    I really, really enjoyed the series, particularly some of the idiotic things the contestants did. One thing that sticks in my mind was when a team were playing the Romans and they had to stop Bodicca's army and they thought that mobilising the tortoise formation for their units was the best way to deal with the British horde . I also remember when one of the generals, knowing that the game was virtually up, shouted "Lets surrender! Surrender!"
    Mmm, yes, I've seen this episode too (it was "Watling Street", right?). I couldn't help but . It made me think of the incredibly stupid moves I made (and sometimes still make) when playing MTW.
    They were stretching their infantry in a very long 2-unit deep formation and were surprised that there armies couldn't take the shock charge of the Britons. Their archers were positioned so isolated that the AI just sent his cavalry around the engaged Roman lines to mop its archery up.
    Poor guys, even though I had a good laugh, I felt a bit sorry for them in the end. They were really utterly crushed.

    PS. You guys are so lucky to have all these great series!! A friend taped the last episode of "Battles of Britain - 1588: Armada", but unfortunately her vcr tapes in hte "long-play" mode, which my vcr can't display (so I only got some bad sound).
    Last edited by Tricky Lady; 08-29-2004 at 17:45.

  11. #11

    Default Re: Time Commanders

    I think I read a review of RTW in a magazine that the TW engine was used on TC and went out to 6,000,000 viewers. It's hardly a flop so I'm hopefull there will be another series. I enjoyed the celebrity one with Al Murray as he seemed to have the best tactical savy of any contestant to date

  12. #12
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Time Commanders

    Quote Originally Posted by Al Khalifah
    It was an alright show but it really could have been so much better. The episodes should have been lengthened to allow more stratergy to the actual battles and it would have been much more interesting if they'd got some people who at least had the slightest clue what they were doing.
    I think it's all the more amusing for the fact that these people clearly agreed to appear on this show because they thought they knew what they were doing.

    However much anyone would crave to be seen on TV, would you want to do it voluntarily if there was the slightest chance that you were going to make a complete ass of yourself?

    Quote Originally Posted by Al Khalifah
    Sadly, as with all things BBC (or UK television really), they have to appeal to the lowest level and they basically round up 4 goons with a common interest from Middlesex and watch as they bumble around and usually lose...
    I think you're missing the point. These are 'normal' people. They are either groups of friends or all people working at the same company. Their basic lack of mastery of ancient and medieval strategy and tactics is meant to reassure them into the belief that they are 'normal'. Similarly, the viewer who is equally befuddled about outmoded forms of warfare is made to feel normal as they can easily see themselves making all the same mistakes.

    The historians on the show get to show off how clever they are by making comments about what they should be doing at any given moment and finish the show by telling us all how it was really done.

    It is us who are the freaks. Whatever skills we perceive ourselves to have, what use are they in the modern world, eh?


    Quote Originally Posted by Al Khalifah
    Oh and I wish they'd please please please remove the stupid two generals, two lieutenants thing. What is the point of splitting the command infrastructure in such a terrible way. Even for a good commander this would be infuriating, not knowing who to give orders to or who commands what or whether their decision will be overuled by their counterpart.
    I quite agree with you on this but I think I know why they did it this way.

    Firstly, with a single general, all the viewer gets to hear and see is the orders going out, not the thought processes behind them. With two generals, you at least get a dialogue as they discuss what they should do, so the thought processes (if you could call them that) are out in the open and there is an extra level of interest where an internal conflict develops, either between the pair of generals or where the lieutenants begin to think they know better.

    Second, with a single general, it might as well be a single-player game, so why have team members as lieutenants at all? Perhaps the show aims to give the lie to the maxim that "two heads are better than one"?

    I remember, when I first saw this show, I thought the whole point was to put bunches of management consultants (or victims of same) in charge and watch as their modern theories about command structure (democratic) totally break down when it comes to the context of ancient battles.

    Quote Originally Posted by Al Khalifah
    If it has to be four people make one general and three lieutenants and make it clear to the general somehow who commands what. An army is not a democracy and to win all someone has to do is tell everyone else to shut up and do what they're told. It may not make them very popular, but generals don't need to be - they NEED to win.
    To my mind, the purpose of putting a team member in the lieutenant role, instead of a 'regular', provided by the BBC say, was to play on the 'team dynamic', see how well they interact with one another in a crisis.

    Also it adds a level of unpredictability. Orders can be carried out but, if sufficiently vague, they may get interpreted in a way other than intended. The lieutenant may even decide to act independently (eg Jerome's uncommanded attack at Waterloo) or that they've got information which the general does not have ("send the cavalry to attack X"... "err, our cavalry were wiped out in your previous attack, sir") or that a certain order is inappropriate, or it's too late to make a difference.

    This represents the fact that the real-life general would not be able to see the entire battlefield at any given moment and can only go by the information their lieutenants provide. The lieutenants, however, lack the 'big picture' and ought not to interfere with the overall plan. If they have been assigned to look after separate sections of the force or are remote from one another on the field, they shouldn't be allowed to confer with one another, only with the generals, though I've seen this happen in at least one episode, where there was a touch of insubordination going on.

    By the way, the generals should know who commands what since, most times I've seen, they tend to put one lieutenant in charge of each flank, or one looks after foot troops and the other in charge of cavalry.

    For me, there's as much interest in watching a group of colleagues transpose their workplace command structure to the battle and failing as there is in the battles themselves. Some teams which ended up doing well were actually peers in the workplace and even admitted that there was a bit of a debate about who should be the generals, to begin with. In that situation, not everyone leaped at the task either - knowing that if it all went wrong, they would get the blame. Probably explains why they're not in a management role at work.

    So, if this was a show about a team of people working together in a problem-solving situation, I'd probably want to watch it just as eagerly. The battle/history side of TC is a bonus and did draw me to watch it initially but the 'formula' would work just as well with something else.

    EYG

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  13. #13
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Time Commanders

    I agree with EatYerGreens. All of Al Kalifah's suggestions are sound in themselves, but would make the show boring: if one general had absolute command the show would be over in fifteen minutes and all you get to see is the battle. Part of the fun is trying to see the team cope. Problem is that coping often goes frustratingly bad: they don't know what they are doing at command level and have only a vague idea what's going on at the battlefield. Therefor I agree that they should get some preparation about warfare and about the command structure. Perhaps they should allow them to fight a training battle without the command structure to get the feel for the game (and gauge each others skills).
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  14. #14

    Default Re: Time Commanders

    The next series of TC has accepted teams which include gamers, and it will have more familiarisation for the players so that they're not just walking in cold. Whether there will be unity of command or not is still an open question.

  15. #15
    What did I do? Member Lonewarrior's Avatar
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    Smile Re: Time Commanders

    You lucky people, I don't have the BCC network, so I can't see time comanders.
    "Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb

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