Quote Originally Posted by exarchi
Oh, and what CA should concentrate in the (possible) future games of TW series:
Not releasing any information whatsoever (no demo, no pics or vids) before the release so that ungrateful sobs couldn't whine.
Ignoring your own STOP sign also helps.

To answer michael, I agree it would be nice, but it's really difficult to program a working AI in the first place, let alone one that understands 'player intention'. It can work against you, consider when the cavalry arrives in the correct spot, but has nothing to do. Where should they go next? You give it targets but some targets are closer than others, which one?

I like the idea of letting units auto-charge anything that comes in their way, but that can also work against you. Consider only a few enemy units stayed in that spot, and don't need to be charged/attacked at all.

You know, what if they move?