Well, I suppose a major problem I'd have with it is the "one order at a time" thing. I mean, you don't think these guys had more than one runner?

Also, I don't know about the veritable host of factors you mentioned for judging the ETA-- a simple distance formula seems better to me, maybe with a certain chance of being intercepted if it must travel through a hot area.
And it would not be particularly realistic in the sense that people back then had a solution for long lines of communication-- subordinate commanders! ~:p Simply cutting off the player's control of the flanks without any mitigating options seems pretty limiting to me.
While your concept is simple to program and
inspired indirectly by historical fact, I have a feeling that it would just change gameplay rather than truly improve it.
MHO, of course.
A wise man once said: For every problem there is a solution, that is simple, easy and wrong.
DA
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