The reason, Ja'Chyra, that history produced so few successful generals, is in my opinion a simple lack of practice. A computer game offers a zero-stakes environment in which you can mess around and learn all you want-- people will adapt to practically any interface, as long as it is FUN.
As I said before, I would envision the battle phase broken down further. There would be maybe two or three minutes for both sides to arrange troops in their deploy zones-- and watch what the other side is doing, from a distance. Then there would be maybe three to five minutes to assign leaders and give initial orders.
I think that purely from a dramatic perspective, this sequence of events is more given to anticipation and suspense. Instead of just running in there in a compact formation with a general idea of bombarding your enemy and waiting for the right moment to double-click behind his line, you actually have the opportunity to see him deploying and think and plan ahead (and then hope it doesn't fudge up).
At any rate, I'm not saying that the current system is whack or that I won't enjoy RTW. I just think that the system I've described would be nice, and I've tried to show how it would be both feasible and fun. It is, in my opinion, a logical future step.
Personally, I'm very much looking forward to RTW the way that it is.
DA
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