I really don't want to comment anymore on which way the TW series is going regarding gameplay and historical accuracy. I (and many others) have spent enough time on this in the past, with no apparrent effect as it seems.

What i'd like to ask, though, is if anyone else noticed in the demo an old problem:
The armies seem to have a certain "escape-the-battlefield-area" and when a unit routs it tries to head this way, no matter the hindrances, often passing through enemy units in the process, thus resulting to more casualties.
I have noticed that this mainly happens just after the rout begins and the routing unit tends to try and pass through the unit it was fighting with just seconds ago. It seems to me that this happens more characteristicly with cavalry but i might be wrong.

This used to be a well known problem in Shogun but it was fixed in Medieval. I wonder why it has reappeared in Rome, just weeks before it's release. I hope they will notice it and take care of it.

PS: In order to see for yourselves just experiment a little with modrome and set up a small cavalry battle and see what happens to the routing unit.