Results 1 to 10 of 10

Thread: Old STW problem comes alive in RTW demo

  1. #1
    in constant inner turmoil Member biguth dickuth's Avatar
    Join Date
    Aug 2003
    Location
    thessalia
    Posts
    344

    Exclamation Old STW problem comes alive in RTW demo

    I really don't want to comment anymore on which way the TW series is going regarding gameplay and historical accuracy. I (and many others) have spent enough time on this in the past, with no apparrent effect as it seems.

    What i'd like to ask, though, is if anyone else noticed in the demo an old problem:
    The armies seem to have a certain "escape-the-battlefield-area" and when a unit routs it tries to head this way, no matter the hindrances, often passing through enemy units in the process, thus resulting to more casualties.
    I have noticed that this mainly happens just after the rout begins and the routing unit tends to try and pass through the unit it was fighting with just seconds ago. It seems to me that this happens more characteristicly with cavalry but i might be wrong.

    This used to be a well known problem in Shogun but it was fixed in Medieval. I wonder why it has reappeared in Rome, just weeks before it's release. I hope they will notice it and take care of it.

    PS: In order to see for yourselves just experiment a little with modrome and set up a small cavalry battle and see what happens to the routing unit.


    And death shall have no dominion...

  2. #2

    Default Re: Old STW problem comes alive in RTW demo

    Yes I've seen it. I had heavy infantry ' chasing ' my elephants. This was on the un modded demo, just thought I'd mention that as I have already seen a CA post stating once the game is modded they can't comment

    ....Orda

  3. #3
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: Old STW problem comes alive in RTW demo

    Yes, and you can find the location in files too. Hopefully this will be altered a bit so that is more like MTW: units flee/rout in a given default direction, except when there are opposing troops in the path. Then they should try to move around this or flee off the map in a different direction.

    This can have some interesting consequences in Trebia. Historically, the Roman Hastati/Principes broke the center of the Carthaginian line so that ~10,000 escaped by pushing on forward to withdraw. (Note that the Carthaginian Phalanxes were not in the center, the Spanish and gauls were. The Carthaginians took few losses, but the Spanish and gauls lost about 3,000. This is a problem with the demo battle.) I am going to post about some of this shortly.

    This should be fairly easy to fix, but I agree it has some problems.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  4. #4

    Default Re: Old STW problem comes alive in RTW demo

    Quote Originally Posted by Orda Khan
    ....I have already seen a CA post stating once the game is modded they can't comment

    ....Orda
    Apparently they have decided not to comment on much of anything regarding the demo. Granted the "reviews" here have been less than enthusiastic, but since CA chose to publish a demo you would think they'd have planned in some time to support it.

  5. #5
    Wait, what? Member Aelwyn's Avatar
    Join Date
    Mar 2003
    Location
    USA
    Posts
    837

    Default Re: Old STW problem comes alive in RTW demo

    This may be a problem in the full game, since wherever the army runs off, thats where it will be on the campaign map. that'll probably work both ways, for the beginning of the battle, and when its over. so they probably don't want stray units on one part of the map, and the rest somewhere else. thats probably why they run in a specific direction. at least my theory.

  6. #6
    Insomniac and tired of it Senior Member Slyspy's Avatar
    Join Date
    Nov 2000
    Location
    England
    Posts
    1,868

    Default Re: Old STW problem comes alive in RTW demo

    Good thinking that man.
    "Put 'em in blue coats, put 'em in red coats, the bastards will run all the same!"

    "The English are a strange people....They came here in the morning, looked at the wall, walked over it, killed the garrison and returned to breakfast. What can withstand them?"

  7. #7
    Member Member TexRoadkill's Avatar
    Join Date
    Sep 2002
    Location
    AZ, USA
    Posts
    61

    Default Re: Old STW problem comes alive in RTW demo

    Quote Originally Posted by Aelwyn
    This may be a problem in the full game, since wherever the army runs off, thats where it will be on the campaign map. that'll probably work both ways, for the beginning of the battle, and when its over. so they probably don't want stray units on one part of the map, and the rest somewhere else. thats probably why they run in a specific direction. at least my theory.

    It would be better if the units were scattered after the battle. That way the looser would have to waste a turn reforming his army after a big route.

  8. #8
    Senior Member Hopefull Member MiniKiller's Avatar
    Join Date
    Jul 2002
    Location
    Bristol, CT, USA
    Posts
    1,610

    Default Re: Old STW problem comes alive in RTW demo

    Yup and I wish you can surrender aswell. No fleeing in all directions but if ur escape route it blocked, u surrender and they capture u.

    This way u still kill routers, only making captures when they choose to surrender and u accept...or not
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



  9. #9
    What did I do? Member Lonewarrior's Avatar
    Join Date
    Aug 2004
    Location
    In the land of the free, Mars
    Posts
    640

    Default Re: Old STW problem comes alive in RTW demo

    Yep an old problem came back, and it really bugs too.
    "Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb

  10. #10
    robotica erotica Member Colovion's Avatar
    Join Date
    May 2004
    Location
    Victoria, Canada
    Posts
    2,295

    Default Re: Old STW problem comes alive in RTW demo

    I think it would be better if your units don't just stop at the line, but run a little past it.... slow down and then cheer as the unit they were chasing runs off before they get back on the right side of the line automatically.

    I'm hoping the reason CA hasn't been commenting on much of anything is because they are saying "holy crap guys! we have lots to do!" and are in the process of making a patch for the release date.
    robotica erotica

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO