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Thread: Adding New names for Factions

  1. #1
    Capitano del Popolo Member saundersag's Avatar
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    Aug 2004
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    127

    Default Adding New names for Factions

    I am creating a mod with mostly all new factions and i want to use new names aswell. I would like to no if there is a limit to the amount of names you can give for a king or fornames and surnames or can you have as many as you want.

  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Apr 2004
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    Salduie/Caesaraugusta/ Sarakusta/Saragossa
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    Default Re: Adding New names for Factions

    I am not sure if there is a limit, but it seems not.
    You have to modify two files: campmap\names\default_HEROES (or better create a new file such as mymod_HEROES) and Loc\language\names.

    At the beginning of the HEROES file (SET_FORENAMES) you have to put the number of the list corresponding for each faction and the number of forenames allowed for kings (and princes), for example 8. Then you have to write the names in the form of a list:

    // 1: faction1_forenames
    ADD_FORENAMES::
    "v_Pedro"

    In medieval, the names are written as "name", but if the mod is an addon, it seems that the names are considered as those in viking and they need to be written as "v_name". The 8 first names in the list will be given to the princes. After those 8 you can add as many names as you want. (the game seems to tend to give the names in the same order they appear in the list)
    With this file you will see in the game the message "v_name" could not be translated!
    You need to "translate" in the file Loc\language\names.
    I put it just after the viking names in the form:

    ["v_Pedro"] (tab) {"Pedro"}

    Something similar has to be done with surnames, but kings don't have surnames.
    I hope it will help (sorry if not).

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