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Thread: Citadel: Total War- The Rennaissance

  1. #1
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Thumbs up Rennaissance Mod for Rome


    Citadel: Total War, a mod for Rome
    Your support in any way at all is very, very much appreciated.

    After much thought about the original plan for Citadel: Total War, I find it a much better idea to create a mod now covering not only Italy, but all of Europe as well. It will be divided into three periods, each one partly (not fully) reflecting the position at that time. I hope to make good use of the Rome Total War engine, as it allows flexable movements and complex diplomatic agreements.

    The Team (your name could be here too!):

    The Campaign Map

    Silver_Rusher(campaign map, scripting, campaign graphics and founder)
    Narayanese (Unit pieces)

    Unit Lists/Miscellanious Research

    Ignoramus (Research, faction lists, Malta Demo and background research)
    Zharakov (Russia research and unit lists) *No longer active*
    Celtic Winter(unit coordinator)
    Yggdrasill(scripting and unit lists)
    Suleiman the Magnificent(research) *No longer active*
    Saranalos(historical battles and text editing(credits!, unit stats))

    3D Models and Textures

    GodsPetMonkey(3D graphics)
    Two Roses (Textures) *No longer active*
    Narayanese (Textures and banners, interface)
    Devercia (Textures)
    Shark974 (Textures)

    Playtesting

    Uesugi Kenshin (Team leader, subforum moderator, head playtester)
    Che_87 (Playtesting and bug finding)
    Wazikashi (Playtesting and bug finding)
    Dark_Shadow89 (Playtesting and bug finding)
    Dionysos (Playtesting, bug finding and sound gathering)
    Lief (Playtesting and bug finding)
    Janissary Karamurat (Playtesting and bug finding)
    Withmyspearandmagichelmet!!! (Playtesting and bug finding)
    goliath88 (Playtesting and bug finding)
    MetalSlug (Playtesting and bug finding)
    Two Roses (Playtesting and bug finding)

    Special Thanks to:
    FEMTO for gathering pictures for the loading screens.

    More below
    Last edited by Uesugi Kenshin; 12-21-2005 at 01:06.
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  2. #2
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    The Factions:




    Aragonese = Scythians

    Castilians = Spain




    Danes = Pontus




    English = Britannia

    French = Gaul

    Golden Horde = Egypt

    Hapsburgs = Parthians

    Hungarians = Armenians

    Mamluks = Seleucids

    Moors = Thrace




    Italians = Dacia

    Polish = Carthage

    Russia = Numidia




    Turks = Greek Cities

    Venetians = Germanians


    Papacy = Senate
    Knights of St. John = Julii
    Knights of the Dragon = Scipii


    (this symbol is under construction)

    Teutonic Knights = Brutii
    Last edited by Silver Rusher; 12-06-2004 at 21:03.
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  3. #3
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    General Info on the mod: (soon to be updated and provided)

    The mod begins in 1402. I believe this is the best era because of all the large numbers of squabbling factions around (unfortunately most had to be cut out due to Rome's limits) and also the fact that uses of weaponry changed so much in that time: guns and cannons being the preffered assault weapon and pikes the preffered defence; with swords now reverting to a position as secondary weapons rather than primary ones. Let's not forget the cavalry, they became much lighter and abandoned armour quite extensively due to the increased usage of gunpowder.

    European culture also made a large change during the time; paintings in Italy were becoming very common, which is actually where the period gets the name "Renaissance": literally meaning: "Enlightenment". Architecture took a huge blow in many forms; the Gothic style of architecture came around in the era and fortifications had to improve dramatically to protect the people within from cannons, sometimes even using earth in the walls, as they were cheap and efficiant in stopping cannons from doing their job properly.

    This era saw the death pretty much of the Crusaders, thanks to the Ottomans and Polish, as well as most other medieval culture. The modern age of fighting was about to begin.
    Last edited by Silver Rusher; 11-23-2004 at 22:35.
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  4. #4
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Forum Key: (soon to be updated and provided)
    Last edited by Silver Rusher; 11-22-2004 at 22:31.
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  5. #5

    Default Re: Citadel: Total War- The Rennaissance

    Will this be basically Rome Total War modified into Medieval Total War?

  6. #6
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Well... yes and no. The timeframe will be similar (1402-1600), but I will try to make the units/gameplay/buildings etc. different but still good to play to give people a new game, rather than just playing medieval once again but on a 3d engine.
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    King of Macedon Member themonkey's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    I'll try help on R:TW one 2
    Macedon: Total War
    A modification for Rome : Total War


    Macedon total War needs your help!,send me a PM if you want to help in any way!

    Campiagn Map makers especially!

  8. #8
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Hear is what i think the italian armies should focus on in the mod. They should have lots of arqubuisters and handgunners as they were commonly used they were used as the offensive troops in the infantry. Then they heavily relied on heavy cavalry like the conditorri and lanze spetaze. They also had light cavalry however this was still very heavily armoured. For infantry they mainly had spearmen and later pikemen. They did also had halbedirs and billmen however the heavy infantry was meant to absorb the charge of they enemy and to fix their men. They also used a lot of light infantry who had large sheilds but otherwise lightly armoured. The Italians wer very good armourers and at this time comparable to the germans. The milanese were especially famous. However there infantry tended not to wear mail or plate but hardened leather which was effective againts slashes like mail but was veyr prone to things like crossbow bolts. There armies were mercenary and miltita based. This is just to give you some info on the types of armies the italians had.

  9. #9
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Thank you for that saundersag. The Italians will no longer be the main focus, but I will take that information into account anyway.
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    King of Macedon Member themonkey's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    You know anywhere you can learn modding for rtw?
    Macedon: Total War
    A modification for Rome : Total War


    Macedon total War needs your help!,send me a PM if you want to help in any way!

    Campiagn Map makers especially!

  11. #11
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    No, it hasn't come out yet, but there is a link to the rtw docs in another thread in this forum, you can check those. They're quite handy.

    EDIT: If you want to help also, then it would be quite appreciated if you had a sig similar to mine, with links to the site, forums and guild thread.
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  12. #12
    King of Macedon Member themonkey's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    What are the link's URL's?
    Macedon: Total War
    A modification for Rome : Total War


    Macedon total War needs your help!,send me a PM if you want to help in any way!

    Campiagn Map makers especially!

  13. #13
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    I'll PM you with an exact copy of my sig.
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    King of Macedon Member themonkey's Avatar
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    Default

    Citadel should not have just the
    The Italians but a Few States like Milan and Florence and Genoashowing that Italy was not a united country
    Macedon: Total War
    A modification for Rome : Total War


    Macedon total War needs your help!,send me a PM if you want to help in any way!

    Campiagn Map makers especially!

  15. #15
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    If you only have a few factions from italy i would suggest milan, (which more or less controlled genoa), venice due to large empire, naples as it controlled most of the south of italy, you could include the pope as he was the pope. Those were the main powers in italy you could also include florence if you wanted to.

  16. #16

    Default Re: Citadel: Total War- The Rennaissance

    I have no skills with modding but if I can be of assistance with the history or stuff like that please let me know.

  17. #17
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Alright, great! Maybe you could start posting a little about history now?

    Saundersag- Genoa was it's one dukedom and Florence, Siena and Modena (the tuscan states) will be included as well.
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    Rip, Slip, Brush, Ahh Member crazyviking03's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    The Rennaisance was the first time european armies marched in step to drums. This is a somewhat stupid fact, but should carry over to the bigger fact that the rennaisance saw armies move out of the disorganised madness of the middle ages and into the complex organized machines of the modern era. I own a great book titled "The Rennaisance at War" which goes into great detail as far as organization (numbers, pay, unit sizes, artillery disbursment, etc.) and also talks about the trend of reverting back to classical strategy (armies were now being modeled on Roman legions, as far as discipline, make up, marching camps, etc.)

    my two cents

    What if it is actualy you who are crazy, and I am realy not crazy?... No, you're right... I am crazy.

    lol


  19. #19
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Unit Profiles and the Uncompleted Tech Tree (acrobat plugin needed) are FINALLY here!!! Please note that the Tech Tree is not completed and there are many buildings (mostly faction-specific) which haven't been included. Bare in mind also that the tech tree varies throughout factions, and that the one you see is just the standard version.

    If you need to know what the asterisks mean, go to the bottom of the main page.
    Last edited by Silver Rusher; 09-22-2004 at 21:00.
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  20. #20
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Could you, the general public, please now post feedback on the website, and the information you have so far?
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    |LGA.3rd|General Clausewitz Member Kaiser of Arabia's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Well, I guess I can do unit stats, but i cant do graphics...

    Also, since there seem to be no heroes, maybe i can help with names for the royal families?

    Also, gimme the word and I can get some good music (not from the period but it would work well and sound cool) like Piano music, classical etc.

    I have to see what exactly is mod able in the game, its kinda early to tell.

    Why do you hate Freedom?
    The US is marching backward to the values of Michael Stivic.

  22. #22
    |LGA.3rd|General Clausewitz Member Kaiser of Arabia's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Oh, and for historical battles, i guess the 100 years war would be in there so, battles from them, some of the battles from Macchiavellis the Prince etc.

    Why do you hate Freedom?
    The US is marching backward to the values of Michael Stivic.

  23. #23
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Yes, all included. Finding names for faction leaders would be helpful, too.
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  24. #24
    |LGA.3rd|General Clausewitz Member Kaiser of Arabia's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    k, i'll do that sometime soon (i have some essays to write tonight so I cant now, over the week)

    Why do you hate Freedom?
    The US is marching backward to the values of Michael Stivic.

  25. #25
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Alright. When you are done, post them here or in the main forums.
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  26. #26

    Default Re: Citadel: Total War- The Rennaissance

    Guys have you thought about the possibly of not being able to edit the skeleton/frames, the skins are easy enough but I think you'll find the frames are a no go. That is unless some really bright spark comes up with something!

    Well at least your plan can use the European map also, cause for any American mod I don't think you will be able to change the map as is, these files are CA development software.

    Any how I wish you all the very best of luck with your venture.

    LoM
    www.thelordz.co.uk

  27. #27
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    Quote Originally Posted by Lord De Moray
    Guys have you thought about the possibly of not being able to edit the skeleton/frames, the skins are easy enough but I think you'll find the frames are a no go. That is unless some really bright spark comes up with something!

    Well at least your plan can use the European map also, cause for any American mod I don't think you will be able to change the map as is, these files are CA development software.
    This is interesting...

    CA did say that every thing was moddable
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  28. #28
    Crusading historian Member cegorach's Avatar
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    Default Re: Citadel: Total War- The Rennaissance

    @Silver Rusher

    Is this list of factions finished ?
    If yes it's pretty strange there is no Bohemia ( Hussites had the best army in the XVth century in Central/Eastern Europe) and no Poland-Lithuania, which is really suprising 'cause it is hard to overlook THE LARGEST COUNTRY IN EUROPE AND THE LARGEST CATHOLIC COUNTRY IN THE WORLD.
    Check any map of Europe at that time m8...
    It is strange - even Danes and Russians are here...

    Regards Cegorach/Hetman

  29. #29

    Default Re: Citadel: Total War- The Rennaissance

    Quote Originally Posted by Silver Rusher
    This is interesting...

    CA did say that every thing was moddable
    I have a suggestion then, try some sample modding before you make your plans, cause you maybe disapointed!

    I do hope soon that there will be some tools on the go at least so the 3d frames can be changed/added to. The map however still seems unchangable.

    Cheers

    LoM

  30. #30

    Default Re: Citadel: Total War- The Rennaissance

    Can I just ask why there is no Poland in the Rennaisance mod? Poland was one of the most powerful nations during the Rennaisance periods and fought many enemys at the same time including Turks , Tartars, Cossacks, Sweds, and Russians.

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