I agree with the general tenor of this thread; however..

Changing the facing/rotation of a group is possible, using the "," and "." keys. One rotates a formation clockwise, the other anticlockwise. I have been unable to reproduce the wonderful "move to a new position and resume current facing" command from MTW though, which is a major pain.

I've had mixed success moving groups (either sub groups or my whole army as one group). Sometimes they seem to move to a new position in formation, then randomly decide to wander around.

Another problem is that after using the rotate facing commands sometimes units in a line don't reform in the line: one unit moves so that it overlaps another, leaving a gap on the other side. A thought occured to me today however: perhaps some of the demos suffer from hidden scripting? I'm using descr_??.txt files (or whatever they are called) which don't have scripts in them but perhaps other, as yet unknown, files are affecting unit movement.

Maybe that's a long shot but I'm desperate to give CA the benefit of the doubt. It's hard to believe they can take such great games as S:TW and M:TW, improve on them as I'm sure they have done in 3D graphics and the campaign map and yet mutilate the control interface for battles.

*sacrifices tarred pig to gaming gods*

I've had some good battles with the modded demo. Fun even, some of them. I've confidence that the battles-on-speed problem can be modded, as can the silly fantasy units, but the control interface is the one thing that still worries me.